Never mind, folks -- I figured it out. Thanks a bunch.
Feb 9, 2009 #1 P Pender New Member Reaction score 32 Never mind, folks -- I figured it out. Thanks a bunch.
Feb 9, 2009 #2 Dirac 22710180 Reaction score 147 Only found 1... in your first trigger the temp_point is only removed in the Else action... should be in both Then/Else actions
Only found 1... in your first trigger the temp_point is only removed in the Else action... should be in both Then/Else actions
Feb 9, 2009 #3 D DBZ-123 TH.net Regular Reaction score 19 last created special effect needs to become variable and removed so Set Effect = (Last created special effect ) call DestroyEffect(udg_Effect)
last created special effect needs to become variable and removed so Set Effect = (Last created special effect ) call DestroyEffect(udg_Effect)
Feb 9, 2009 #4 WolfieeifloW WEHZ Helper Reaction score 372 Special Effect's don't have to be put into variables :nuts: ? As long as they are destroyed in the next line.
Special Effect's don't have to be put into variables :nuts: ? As long as they are destroyed in the next line.
Feb 9, 2009 #5 P Pender New Member Reaction score 32 Dirac said: Only found 1... in your first trigger the temp_point is only removed in the Else action... should be in both Then/Else actions Click to expand... It's actually removed in both the Then and Else, unless I'm misunderstanding you... it's a few lines lower in the Else, but it's there.
Dirac said: Only found 1... in your first trigger the temp_point is only removed in the Else action... should be in both Then/Else actions Click to expand... It's actually removed in both the Then and Else, unless I'm misunderstanding you... it's a few lines lower in the Else, but it's there.