Well, it's supposed to have a 20% chance to cast faerie fire. I based it off of feedback... Coruption = Feedback
The learn corruption works.
The learn corruption works.
Trigger:
- Learn Corruption
- Events
- Unit - A unit Finishes research
- Conditions
- (Researched tech-type) Equal to Corruption
- Actions
- Game - Display to (All players) the text: worked
- Unit Group - Pick every unit in (Units of type Spirit Tower) and do (Unit - Add Corruption to (Picked unit))
- Events
Trigger:
- Corruption
- Events
- Unit - A unit Begins casting an ability
- Conditions
- (Ability being cast) Equal to Corruption
- (Random integer number between 1 and 100) Less than or equal to 20
- Actions
- Unit - Create 1 Dummy for (Owner of (Attacking unit)) at (Position of (Attacked unit)) facing Default building facing degrees
- Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
- Unit - Add Faerie Fire to (Last created unit)
- Unit - Order (Last created unit) to Night Elf Druid Of The Talon - Activate Faerie Fire
- Events