Need Ideas

Doom-Bringer

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I'm looking for heroes ideas for my map.

I would like :
-That heroes have synergy
-No dota Idea
-No model import but you can use custom icons
-please specify model, hero proper name and maybe icons of the abilities

Thank you in advance :)
 
Lightning Seer

Strenght - [ 5 / 10 ]
Agility - [6 / 10 ]
Intelligence - [8 / 10]
Primary Attribute: Intelligence

Lightning Chain
Lightning Seer begin's to channel lightning for her enemy dealing constant damage to target. Channeled.

Level 1: When Channeled : Hurl's lightning chain every 2 sec. dealing 30 Damage and if enemy is near target it will bounce into other one dealing 15 damage to that person. Can Be channeled until 10 sec. elapse or Weather Seer stops channeling.

Level 2: When Channeled : Hurl's lightning chain every 1.75 sec. dealing 40 Damage and if enemy is near target it will bounce into other one dealing 25 damage to that person. Can Be channeled until 10 sec. elapse or Weather Seer stops channeling.

Level 3: When Channeled : Hurl's lightning chain every 1.50 sec. dealing 50 Damage and if enemy is near target it will bounce into other one dealing 35 damage to that person. Can Be channeled until 10 sec. elapse or Weather Seer stops channeling.

Level 4: When Channeled : Hurl's lightning chain every 1.25 sec. dealing 60 Damage and if enemy is near target it will bounce into other one dealing 45 damage to that person. Can Be channeled until 10 sec. elapse or Weather Seer stops channeling.

Level 5: When Channeled : Hurl's lightning chain every 1.00 sec. dealing 70 Damage and if enemy is near target it will bounce into other one dealing 55 damage to that person. Can Be channeled until 10 sec. elapse or Weather Seer stops channeling.


Static Charge
Lightning Seer places Static Charge into enemy dealing constant damage to nearby enemy units aswell making charged target hindered when talking about his combat cababilities. Last's 10 sec.

Level 1: Deals 5 Damage / sec. to nearby enemy units near Charged Person. Also deals 2 Damage / sec. to charged person and slows it by 5%.

Level 2: Deals 10 Damage / sec. to nearby enemy units near Charged Person. Also deals 4 Damage / sec. to charged person and slows it by 15%.

Level 3: Deals 15 Damage / sec. to nearby enemy units near Charged Person. Also deals 6 Damage / sec. to charged person and slows it by 25%.

Level 4: Deals 20 Damage / sec. to nearby enemy units near Charged Person. Also deals 8 Damage / sec. to charged person and slows it by 35%.

Level 5: Deals 25 Damage / sec. to nearby enemy units near Charged Person. Also deals 10 Damage / sec. to charged person and slows it by 45%.


Static Imprisonement
Lightning Seer holds target to ground by using her lightning magic. Also Deals minor damage to binded target. Unchanneled.

Level 1: Hold's Target for 2 sec. and deals 30 damage over time.

Level 2: Hold's Target for 2.5 sec. and deals 50 damage over time.

Level 3: Hold's Target for 3 sec. and deals 70 damage over time.

Level 4: Hold's Target for 3.5 sec. and deals 90 damage over time.

Level 5: Hold's Target for 4 sec. and deals 110 damage over time.


Electropulse Shield - [Passive]
Lightning Seer can use lightning as reflective shield, as a mirror. This Shield passivily increase's her armor and grant's her ability to mirror damage.

Level 1: Increase's Armor by 5 and reflect's 10% of all melee damage back. Reduce's All damage taken by 10%.

Level 2: Increase's Armor by 6 and reflect's 20% of all melee damage back. Reduce's All damage taken by 15%.

Level 3: Increase's Armor by 7 and reflect's 30% of all melee damage back. Reduce's All damage taken by 20%.

Level 4: Increase's Armor by 8 and reflect's 40% of all melee damage back. Reduce's All damage taken by 25%.

Level 5: Increase's Armor by 9 and reflect's 50% of all melee damage back. Reduce's All damage taken by 30%.


Overcharge Lightning - [Ultimate]
Lightning Seer creates bolts of lightning and overcharges them into massive electobolts of pure lightning. After this she can hurl them into destinations creating massive damage.

Level 1: Channel's 4 Bolts of Pure Lighting. Seers Attack's will be 300 AoE'd "Ground Target" attack's that deal 150 damage for next 4 attacks.

Level 2: Channel's 5 Bolts of Pure Lighting. Seers Attack's will be 300 AoE'd "Ground Target" attack's that deal 200 damage for next 5 attacks.

Level 3: Channel's 6 Bolts of Pure Lighting. Seers Attack's will be 300 AoE'd "Ground Target" attack's that deal 250 damage for next 6 attacks.

Level 4: Channel's 7 Bolts of Pure Lighting. Seers Attack's will be 300 AoE'd "Ground Target" attack's that deal 300 damage for next 7 attacks.


Lightning Enbodyment - [Passive / Super Ult.]
Seer' masters the Art of Lightning and Shock making her whole body from shock and lightning, this makes her body able to regnerate faster when damaged by enemy, as she can herself heal by infusing lightning into herself.
Also Refreshes' Seers Mind when she cast's spell.

Level 1: When Spell is casted replenishes 5% of Max. Mana. When Spell is casted at Seer instantly heals' her for 2% of max health.

Level 2: When Spell is casted replenishes 7% of Max. Mana. When Spell is casted at Seer instantly heals' her for 4% of max health.

Level 3: When Spell is casted replenishes 9% of Max. Mana. When Spell is casted at Seer instantly heals' her for 6% of max health.


Notes: Lightning Seer is highly survivable and gains mana back very fast, however, she doesnt deal much damage but is very good at supporting from backlines.

Copy'ed from the last "hero ideas" post you made.
 
Name: Krahguort
Class: Infernal panzer

I'll put a lot of random spell below.

trample - target point
the panzer moves very fast in a straigth line dealing damage and sightly knockback with stun all enemies on it's way.

infernal wheels - no target
increases the movement speed of the pannzer by 25% and causes the ground to burn behind it. The burned ground damages enemies on it and slows their movement speed.

apocalypse cannon - target area
throws a ball of infernal energy at target point dealing massive damage to enemies and creates a crater in the ground which pulls enemies to the center over 1 second.

Laser - target point
charges his weapons for 1.5 seconds and then shoots a laser that damages enemies in a line. The last point hit by the laser explodes dealing massive damage and a knockback.
example:
(infernal) ------------------------------------- BOOOM!
this is the laser this is the explosion point


radioactive shield - activable and deactivable
when the shield is active nearby enemies will burn receiving damage per second. The shield also causes the infernal panzer to take 25% reduced damage and increases his life regeneration.

meat cannon - target enemy, then, target area
the infernal panzer devours an enemy creep and then it has 3 seconds to target a point to throw this unit, enemies in the impact zone takes damage and are stunned, the meat cannon takes increased damage.

demon power - passive
each attack of the panzer has a small chance to summon a tiny infernal. You can only have 3 infernal summoned. Lasts a few seconds. When a tiny infernal dies it explodes dealing small damage to nearby enemies.
 
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