Ouguiya
New Member
- Reaction score
- 11
Hello all again!
As all you good Element TD fans (such as my humble self) out there will know, there is a multiboard in Element TD which keeps track of how much money the player has earned in total throughout the game.
I would love to be able to use something similar (a money-made-tracking) system inside my map, but unfortunatly, no matter how much I looked around the trigger actions, I couldn't find anything which would allow me to get the bounty which a unit gave when it was killed (as this is more or less random).
My question is, how to make such a system efficiently enough so it can easily keep track of 12 players, even after around 1500 kills, without lagging, and how to do it that it represents an exact value, not just an estimate.
Thanks in advance!
Yours,
Ouguiya
As all you good Element TD fans (such as my humble self) out there will know, there is a multiboard in Element TD which keeps track of how much money the player has earned in total throughout the game.
I would love to be able to use something similar (a money-made-tracking) system inside my map, but unfortunatly, no matter how much I looked around the trigger actions, I couldn't find anything which would allow me to get the bounty which a unit gave when it was killed (as this is more or less random).
My question is, how to make such a system efficiently enough so it can easily keep track of 12 players, even after around 1500 kills, without lagging, and how to do it that it represents an exact value, not just an estimate.
Thanks in advance!
Yours,
Ouguiya