Neutral Passive Unit Ordered To Follow Player Unit Stops Following

Squeekems

TH.net Regular
Reaction score
11
Below is a trigger for a quest in my map. The problem is that Blue Kids 0224 <gen> stops following my HERO after a ways.
I did...
Trigger:
  • AI - Ignore the guard positions of all Player 12 (Brown) units

... At the start of the map, but it doesn't seem to stop him from attempting to run back to where I found him. Any Ideas of why this is happening and how I can fix it?

Trigger:
  • Rescue Blue Kids
    • Events
      • Player - Player 1 (Red) Selects a unit
      • Player - Player 2 (Blue) Selects a unit
      • Player - Player 3 (Teal) Selects a unit
      • Player - Player 4 (Purple) Selects a unit
      • Player - Player 5 (Yellow) Selects a unit
      • Player - Player 6 (Orange) Selects a unit
      • Player - Player 7 (Green) Selects a unit
      • Player - Player 8 (Pink) Selects a unit
    • Conditions
      • (Triggering unit) Equal to Blue Kids 0224 &lt;gen&gt;
    • Actions
      • Set UnitPoint[0] = (Position of HERO[(Player number of (Triggering player))])
      • Set UnitPoint[1] = (Position of Blue Kids 0224 &lt;gen&gt;)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Distance between UnitPoint[0] and UnitPoint[1]) Less than or equal to 600.00
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Triggering unit) Equal to QuestGiver[(Player number of (Triggering player))]
            • Then - Actions
              • Trigger - Turn off (This trigger)
              • Unit - Remove Wander (Neutral) from Blue Kids 0224 &lt;gen&gt;
              • Unit - Order Blue Kids 0224 &lt;gen&gt; to Right-Click HERO[(Player number of (Triggering player))]
              • Game - Display to PLAYING the text: |cff0000FFBlue Kids...
              • Trigger - Turn on Quest Finish Blue Death &lt;gen&gt;
            • Else - Actions
              • Set QuestGiver[(Player number of (Triggering player))] = (Triggering unit)
        • Else - Actions
 
Gameplay Constants -> "Follow Range - Unit" perhaps?
 
Maybe they lost visibility of the hero, make sure player 12 has visibility for the whole map.

@Solu9
I don't see how is that follow range matters on this particular subject
 
Maybe they lost visibility of the hero, make sure player 12 has visibility for the whole map.
Yeah, but I also did...
Trigger:
  • Player Group - Make PLAYING treat Player Group - Neutral Passive as an Ally with shared vision

... At the start of my map.
(PLAYING is All players that are actual players that are currently playing)
 
Maybe they lost visibility of the hero, make sure player 12 has visibility for the whole map.

@Solu9
I don't see how is that follow range matters on this particular subject

In conjunction with your proposal I think it is a valid point.
 
I'm working on my map with Livestream going if you want to come by and comment on it/help me out with my problems.

Link to my channel!

EDIT: After further testing, I see that Blue Kids 0224 <gen> stops following the HERO after he isn't able to fit past whatever the HERO walks through. I was using the Blademaster to test this. <( >_<)> Still, any ideas to fix this?
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good
  • The Helper The Helper:
    I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...
  • The Helper The Helper:
    This drink recipe I have had more than a few times back in the day! Mind Eraser https://www.thehelper.net/threads/cocktail-mind-eraser.194720/

      The Helper Discord

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top