01) Create a skill called "Open Gate"
02) Create a skill called "Close Gate"
03) Give "Open Gate" to your "Gate" Unit
Create 2 triggers. ---Open Gate---
01) Unit casts "Open Gate"
02) Remove ability "Open Gate" from TriggerUnit
03) Add ability "Close Gate" to TriggerUnit
04) Set Unit's animation to "Open"
05) Set Unit's pathing to false
---Close Gate---
01) Unit casts "Close Gate"
02) Remove ability "Close Gate" from TriggerUnit
03) Add ability "Open Gate" to TriggerUnit
04) Set Unit's animation to "Close"
05) Set Unit's pathing to true
ok so, ive done some of the triggers and i have problems with making the gate unit, do you have any ideas of what unit could be a gate. and how do i their size? (not the scaling value)
you need to use a generic unit event, not a specific unit event.
generic unit events will react to any unit performing the action where as specific unit events only trigger if the unit you set it to does the event
---Open Gate---
01) Unit casts "Open Gate"
02) Remove ability "Open Gate" from TriggerUnit
03) Add ability "Close Gate" to TriggerUnit
04) Set Unit's animation to "Open"
05) Set Unit's pathing to false
---Close Gate---
01) Unit casts "Close Gate"
02) Remove ability "Close Gate" from TriggerUnit
03) Add ability "Open Gate" to TriggerUnit
04) Set Unit's animation to "Close"
05) Set Unit's pathing to true
I need to know if they are events/conditions/actions. I'm kinda new to this worldedit stuff so I don't know a lot of things.
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.