Peasant walk trough buildings and no one els.

think so, but how do i do that?

can i make 0 collision for only buildings?

EDIT: how about that ghost(visible)?
EDIT2: i could turn collision off, but then the unit would go trough literally anything..
 
What is there really that a builder can't go through in a Vampirism?
Turning his collision to 0 overall wouldn't be too bad I don't think at all?
And I'm pretty sure you can make collision equal to zero for building only.

If not, use the custom ability and make it that if the worker comes within x units of a building, the ability becomes active.

OR WAIT...
Just thought of this:
Make all your buildings have the 'Zero Collision' aura.
Then when a peasant comes within range of the tower it gains the aura :D !!!
 
well as i said previously, the area´s got box´s which they can destroy.. i dont want them running all over the place inside those hehe!
 
What about my second idea of the buildings having the aura, and the worker gets the aura when he gets close to the building?
 
Just make the aura give zero collision.
Look at "Phase Boots" from the new DotA version for an example.
 
Here is one solution. Give the buildings an aura. Whenever the unit has the buff from the aura, turn off colision. When they dont have the buff, add collision. There is a unit has a buff condition.
 
hmm well then they would just place a tower next to the doodad they want to exploit trough and run trough the doodad... so that would be buggy Frosthowl :(
 
make him flying just like in DoTa,but set him lower to the ground..i think it's the best solution.
 
if they flew they could go above the doodads aswell.. this has alrdy been suggested

Edit: or what?
 
It doesn't give invis though.
And I'm sure you could modify the 'allowed' units to be buildings, so you could walk through those also.
 
you cant edit any of those values in windwalk i think

for you to be able to go trough stuff with windwalk requires both units to have it.
 
Only the person Wind Walked has to be WW'd to be able to go through things :nuts: ?
If none of these ideas are feasable, then just reduce the builders collision size and that.
 
... hmm

this is an anoying problem... what ya mean with the collision? i tried setting both the tower and peasant to 1, that still wont allow him to go past
 
Keep the tower normal, but make the peasant have even lower then 1.
Or like I said before, make the peasant just have 0 collision overall, there's not really any problems with him having 0.
 
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