What is there really that a builder can't go through in a Vampirism?
Turning his collision to 0 overall wouldn't be too bad I don't think at all?
And I'm pretty sure you can make collision equal to zero for building only.
If not, use the custom ability and make it that if the worker comes within x units of a building, the ability becomes active.
OR WAIT...
Just thought of this:
Make all your buildings have the 'Zero Collision' aura.
Then when a peasant comes within range of the tower it gains the aura !!!
Here is one solution. Give the buildings an aura. Whenever the unit has the buff from the aura, turn off colision. When they dont have the buff, add collision. There is a unit has a buff condition.
hmm well then they would just place a tower next to the doodad they want to exploit trough and run trough the doodad... so that would be buggy Frosthowl
Only the person Wind Walked has to be WW'd to be able to go through things :nuts: ?
If none of these ideas are feasable, then just reduce the builders collision size and that.
Keep the tower normal, but make the peasant have even lower then 1.
Or like I said before, make the peasant just have 0 collision overall, there's not really any problems with him having 0.
I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...