XDogg
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Ok first things first.
I wanted to make a trigger that gives individual players quests... its not really to give them the quest per say, it was to notify them that they complete an Unlockable.
When a player killed a certain unit it would give them a quest and Immediately mark it as completed... But the problem is that the quest is marked for everyone in the game as completed. It would then continue to mark the quest everytime another player would complete the quest adding a duplicate of the quest in the log.
All I wanted was it to show the quest completed for the player that completed it. No one else was suppose to even see the quest till they figured out what unit to kill.
Secondly I been trying Despretely to figure out how to Get GAME - Text to only show for the player of the triggering unit.
I tried using matching conditions but it conflicts if other players also match the condition. Surprisingly the only conditions you get with that are show for allies of Player... why dont they have show for player of triggering unit or for owner of triggering unit...
this was to notify a player when they picked up an item that it then removed the item giving them an ability. Problem is if another player maxed the ability and carries the item, then the game text sends a text to all whom carry that item "Upgrading"
I wanted to make a trigger that gives individual players quests... its not really to give them the quest per say, it was to notify them that they complete an Unlockable.
When a player killed a certain unit it would give them a quest and Immediately mark it as completed... But the problem is that the quest is marked for everyone in the game as completed. It would then continue to mark the quest everytime another player would complete the quest adding a duplicate of the quest in the log.
All I wanted was it to show the quest completed for the player that completed it. No one else was suppose to even see the quest till they figured out what unit to kill.
Secondly I been trying Despretely to figure out how to Get GAME - Text to only show for the player of the triggering unit.
I tried using matching conditions but it conflicts if other players also match the condition. Surprisingly the only conditions you get with that are show for allies of Player... why dont they have show for player of triggering unit or for owner of triggering unit...
this was to notify a player when they picked up an item that it then removed the item giving them an ability. Problem is if another player maxed the ability and carries the item, then the game text sends a text to all whom carry that item "Upgrading"