demotry241
Don't Ever Categorize Yourself.
- Reaction score
- 105
Is there a Destructible variable Group?
Tree Revival Initialization
Events
Map initialization
Conditions
Actions
Destructible - Pick every destructible in (Playable map area) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Destructible-type of (Picked destructible)) Equal to Ashenvale Tree Wall
(Destructible-type of (Picked destructible)) Equal to Barrens Tree Wall
(Destructible-type of (Picked destructible)) Equal to Barrens Canopy Tree
(Destructible-type of (Picked destructible)) Equal to Black Citadel Tree Wall
(Destructible-type of (Picked destructible)) Equal to Cityscape Fall Tree Wall
(Destructible-type of (Picked destructible)) Equal to Cityscape Snowy Tree Wall
(Destructible-type of (Picked destructible)) Equal to Cityscape Summer Tree Wall
(Destructible-type of (Picked destructible)) Equal to Cityscape Winter Tree Wall
(Destructible-type of (Picked destructible)) Equal to Cityscape Ruined Tree Wall
(Destructible-type of (Picked destructible)) Equal to Dalaran Ruins Tree Wall
(Destructible-type of (Picked destructible)) Equal to Dungeon Tree Wall
(Destructible-type of (Picked destructible)) Equal to Felwood Tree Wall
(Destructible-type of (Picked destructible)) Equal to Felwood Canopy Tree
(Destructible-type of (Picked destructible)) Equal to Icecrown Tree Wall
(Destructible-type of (Picked destructible)) Equal to Icecrown Canopy Tree
(Destructible-type of (Picked destructible)) Equal to Northrend Canopy Tree
(Destructible-type of (Picked destructible)) Equal to Fall Tree Wall
(Destructible-type of (Picked destructible)) Equal to Summer Tree Wall
(Destructible-type of (Picked destructible)) Equal to Snowy Tree Wall
(Destructible-type of (Picked destructible)) Equal to Winter Tree Wall
(Destructible-type of (Picked destructible)) Equal to Northrend Tree Wall
(Destructible-type of (Picked destructible)) Equal to Outland Tree Wall
(Destructible-type of (Picked destructible)) Equal to Ruins Tree Wall
(Destructible-type of (Picked destructible)) Equal to Ruins Canopy Tree
(Destructible-type of (Picked destructible)) Equal to Underground Tree Wall
(Destructible-type of (Picked destructible)) Equal to Village Tree Wall
Then - Actions
Trigger - Add to Revive Trees <gen> the event (Destructible - (Picked destructible) dies)
Else - Actions
Revive Trees
Events
Conditions
Actions
-------- This wait is the time it takes for the tree to be ressurected after it died. --------
Wait 40.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Last created destructible)) life and Hide birth animation
Why not do this?
Code:Tree Revival Initialization Events Map initialization Conditions Actions Destructible - Pick every destructible in (Playable map area) and do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Or - Any (Conditions) are true Conditions (Destructible-type of (Picked destructible)) Equal to Ashenvale Tree Wall (Destructible-type of (Picked destructible)) Equal to Barrens Tree Wall (Destructible-type of (Picked destructible)) Equal to Barrens Canopy Tree (Destructible-type of (Picked destructible)) Equal to Black Citadel Tree Wall (Destructible-type of (Picked destructible)) Equal to Cityscape Fall Tree Wall (Destructible-type of (Picked destructible)) Equal to Cityscape Snowy Tree Wall (Destructible-type of (Picked destructible)) Equal to Cityscape Summer Tree Wall (Destructible-type of (Picked destructible)) Equal to Cityscape Winter Tree Wall (Destructible-type of (Picked destructible)) Equal to Cityscape Ruined Tree Wall (Destructible-type of (Picked destructible)) Equal to Dalaran Ruins Tree Wall (Destructible-type of (Picked destructible)) Equal to Dungeon Tree Wall (Destructible-type of (Picked destructible)) Equal to Felwood Tree Wall (Destructible-type of (Picked destructible)) Equal to Felwood Canopy Tree (Destructible-type of (Picked destructible)) Equal to Icecrown Tree Wall (Destructible-type of (Picked destructible)) Equal to Icecrown Canopy Tree (Destructible-type of (Picked destructible)) Equal to Northrend Canopy Tree (Destructible-type of (Picked destructible)) Equal to Fall Tree Wall (Destructible-type of (Picked destructible)) Equal to Summer Tree Wall (Destructible-type of (Picked destructible)) Equal to Snowy Tree Wall (Destructible-type of (Picked destructible)) Equal to Winter Tree Wall (Destructible-type of (Picked destructible)) Equal to Northrend Tree Wall (Destructible-type of (Picked destructible)) Equal to Outland Tree Wall (Destructible-type of (Picked destructible)) Equal to Ruins Tree Wall (Destructible-type of (Picked destructible)) Equal to Ruins Canopy Tree (Destructible-type of (Picked destructible)) Equal to Underground Tree Wall (Destructible-type of (Picked destructible)) Equal to Village Tree Wall Then - Actions Trigger - Add to Revive Trees <gen> the event (Destructible - (Picked destructible) dies) Else - Actions
Code:Revive Trees Events Conditions Actions -------- This wait is the time it takes for the tree to be ressurected after it died. -------- Wait 40.00 seconds Destructible - Resurrect (Dying destructible) with (Max life of (Last created destructible)) life and Hide birth animation