>>That is annoying, and i seems to make the proper use of more than the maximum amount of tiles impossible. There has to be a way around that, since many RPGs use far more than the normal amount of tiles (Twilight ORPG, GOH ORPG, Black Road,...). My question: How to use more than the maximum amount of tiles without messing up existing ones?
I see your question went unanswered. There is a way but it is time consuming. There is a action under Enviroment which allows terrain to be changed. That can be used to give more terrain choices but will only be seen in-game. Hope that helps
okey so its maby better for me to use the one blizzard uses when i convert? That gives me 1 directly or is the other faster?? Since there is really no big problem so just write +1
I have a problem now. A trigger wont remove item in slot 1. I have these lines
call RemoveItem( UnitItemInSlot(u, 1) )
call RemoveItem( UnitItemInSlot(u, 2) )
call RemoveItem( UnitItemInSlot(u, 3) )
call RemoveItem( UnitItemInSlot(u, 4) )
call RemoveItem( UnitItemInSlot(u, 5) )
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!