Oninuva
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Warriors have long had a problem with rage and it’s been a problem for many people, especially the lower level players. Playing as a low level warrior or druid, you have problems generating enough rage to DPS or worse, to tank. A warrior or druid tanking low level instances have always had aggro problems on multiple mobs more than say a paladin tank. These changes are very nice for any warrior player and hopefully they will work out well.
We are going to take the opportunity in Cataclysm to try and fix some of the problems with the Rage mechanic for both warriors and druids. Some of these problems include:
* Warriors/druids in the lowest levels of gear can be Rage-starved.
* Warriors/druids in the highest levels of gear no longer have to manage their Rage when it becomes infinite.
* Warrior/druid tanks lose Rage income as they improve their gear and take less damage.
* The gameplay of warrior and druid tanks loses a lot of depth when massive boss hits means never having to manage Rage.
* Heroic Strike and Maul are effective, but tedious abilities for using up extra Rage.
* In general, warriors and druids don’t have enough control over their Rage.
To resolve these issues, Rage will be normalized in Cataclysm. This will make the Rage gained by characters more consistent and avoid drastic differences between low-end and high-end gear.
read the rest of it here
well that is good isn't it, no more warriors waiting for 20 rage to thunderclap in deadmines :thup:
We are going to take the opportunity in Cataclysm to try and fix some of the problems with the Rage mechanic for both warriors and druids. Some of these problems include:
* Warriors/druids in the lowest levels of gear can be Rage-starved.
* Warriors/druids in the highest levels of gear no longer have to manage their Rage when it becomes infinite.
* Warrior/druid tanks lose Rage income as they improve their gear and take less damage.
* The gameplay of warrior and druid tanks loses a lot of depth when massive boss hits means never having to manage Rage.
* Heroic Strike and Maul are effective, but tedious abilities for using up extra Rage.
* In general, warriors and druids don’t have enough control over their Rage.
To resolve these issues, Rage will be normalized in Cataclysm. This will make the Rage gained by characters more consistent and avoid drastic differences between low-end and high-end gear.
read the rest of it here
well that is good isn't it, no more warriors waiting for 20 rage to thunderclap in deadmines :thup: