Random Unit Group Trigger

TheKnight

New Member
Reaction score
1
Any ideas on how to create a trigger that randoms unit groups?
The unit groups are already set on the map, and I want a way to make it so that each of the 12 players gets a group.
I've tried a lot of things but either the unit groups get split between players, or a player doesn't get a group, or a player gets more than one group.
There are only 12 players, with 12 groups, so any ideas?
 

ultimate11

Active Member
Reaction score
25
Create 12 units on map according to each player.
Then choose random unit from map and make the rest.Should be very easy.
Ex: For each integer A to 12 :
- Pick random unit from bla bla
- For ewach integer B to 12
If then else :
if random unit equl to bla bla set group= bla bla

:p
to lazzy to write all code.

If u cant do it alone I will do it for u
 

TomTTT

New Member
Reaction score
44
You can try something like making random number, something like that:
-Has_Group = Array Bolean Variable (intially false)
-UnitGroup = Array Unit Group Variable, set the unit groups to this
-tmpInteger = Integer Variable
-GamePLayer = Player Group Variable, remember to set this on start to all players playing and owned by user
Trigger:
  • Actions
    • For each (Integer A) from 1 to (Number of players in GamePlayers), do (Actions)
      • Loop - Actions
        • Set tmpInteger = (Random integer number between 1 and (Number of players in GamePlayers))
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • Has_Group[(Player number of (Player((Integer A))))] Not equal to True
          • Then - Actions
            • Set Has_Group[(Player number of (Player((Integer A))))] = True
            • Unit Group - Pick every unit in UnitGroup[tmpInteger] and do (Unit - Change ownership of (Picked unit) to (Player((Integer A))) and Change color)
          • Else - Actions
            • Trigger - Run (This trigger) (ignoring conditions)

I think this should do it.
 

TomTTT

New Member
Reaction score
44
There are already a few 100 other units on the map though
And I'm trying to change control of unit groups, not units
I'd understand that idea if I randomed those 12 units and then transferred control of the unit group to the owner of the unit, but there has to be a more effective way than that.
Even with doing it that way I would probably get the same problem(s) as I had before with some players not getting some
Thats the point of me using that Bolean variable - it determinates whether this player has a unit group or not. I don't see a problem with it, did you check it out?
 

Ryushi

"I will stand, or I will fall. I will not sit."
Reaction score
59
Trigger:
  • Actions
    • For each (Integer A) from 1 to 12, do (Actions)
      • Loop - Actions
        • Set Integer = (Random integer number between 1 and (13 - (Integer A)))
        • Unit Group - Pick every unit in UnitGroup[Integer] and do (Actions)
          • Loop - Actions
            • Unit - Change ownership of (Picked unit) to (Player((Integer A))) and Change color
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • Integer Not equal to (13 - (Integer A))
          • Then - Actions
            • Unit Group - Remove all units from UnitGroup[Integer]
            • Unit Group - Add all units of UnitGroup[(13 - (Integer A))] to UnitGroup[Integer]
          • Else - Actions

Variables:
Integer = Integer Variable
UnitGroup = Unit Group Array Variable

This is the way I would go about it. I haven't tested it so it might not work but the logic is there. The idea is to assign each player a random unit group, and when they are, make sure the next player isn't able to get the same unit group by accident.
 

TheKnight

New Member
Reaction score
1
Thats the point of me using that Bolean variable - it determinates whether this player has a unit group or not. I don't see a problem with it, did you check it out?

The post I had before was aimed at ultimate before he had finished his post, so I was confused about it.
And I won't be able to try it out until later tonight when I get home
 

TomTTT

New Member
Reaction score
44
The post I had before was aimed at ultimate before he had finished his post, so I was confused about it.
And I won't be able to try it out until later tonight when I get home

Oh. :p
Well good luck with it, hope it will help you (if the trigger's fine..) :D
 
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