Problem Solved. Thanks everyone! +rep
May 10, 2009 #2 Tyrulan Ultra Cool Member Reaction score 37 Like so: Trigger: For each (Integer A) from 1 to 9, do (Actions) Loop - Actions Custom script: call DestroyForce (udg_NPCTALK[bj_forLoopAIndex]) Could also replace JASS:call DestroyForce (udg_NPCTALK[bj_forLoopAIndex]) With: JASS:call DestroyForce (udg_NPCTALK[GetForLoopIndexA()]) Up to you.
Like so: Trigger: For each (Integer A) from 1 to 9, do (Actions) Loop - Actions Custom script: call DestroyForce (udg_NPCTALK[bj_forLoopAIndex]) Could also replace JASS:call DestroyForce (udg_NPCTALK[bj_forLoopAIndex]) With: JASS:call DestroyForce (udg_NPCTALK[GetForLoopIndexA()]) Up to you.
May 10, 2009 #4 Tyrulan Ultra Cool Member Reaction score 37 Hahaha, no problem. PM me if you need anything. JASS code for the win!! P.S. Want to work on my map with me? Need an extra hand -You seem smart.
Hahaha, no problem. PM me if you need anything. JASS code for the win!! P.S. Want to work on my map with me? Need an extra hand -You seem smart.
May 11, 2009 #5 kingkingyyk3 Visitor (Welcome to the Jungle, Baby!) Reaction score 216 Loop is slower.
May 11, 2009 #6 Exide I am amazingly focused right now! Reaction score 448 kingkingyyk3 said: Loop is slower. Click to expand... It doesn't matter.