remove tiny gold dot leaks after tome purchase

tom_mai78101

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Ever see those tiny gold sparks/dots/(coin models?)/rocks/etc. on the ground when playing a game with a Tomes Shop that you can buy tomes at?



That's just a simple instance of such leaks.

Why I call it leaks?

It made me lag so badly (I had bought more than 1200 tomes per play on that map), the host sometimes kick me out for the lagging.

--------------------

Any ideas?
And what are they called exactly?
 
From my guess thats a special effect activated when u use a Tome wich hasn't been destroyed. But my guess might be wrong.
 
dont use the tome model, try the original chest model for the tome-like items
But in this case, it's too popular to avoid such a decision.

In melee maps, normal triggering of the tomes can sometimes bring out this stuff (a very tiny amount of it), so it's not that simple to avoid this. (I can tell from my laptop. Most of the Vista hogs my internal hardware very much.)

Are there any ways we can remove it? Should someone who has time to ask questions in the Blizzard Support chat room help out here?
 
But in this case, it's too popular to avoid such a decision.

In melee maps, normal triggering of the tomes can sometimes bring out this stuff (a very tiny amount of it), so it's not that simple to avoid this. (I can tell from my laptop. Most of the Vista hogs my internal hardware very much.)

Are there any ways we can remove it? Should someone who has time to ask questions in the Blizzard Support chat room help out here?

Too popular to avoid it?

You buy the tome, you only see the death animation of it.
If you want to see that so badly you can just use a trigger to create the animation/effect.
 
Cookiemaster said:
death animation

Ah...so that's what the gold stuffs are. Thanks for that.

-----

And no other triggers can remove animations?
 
Ah...so that's what the gold stuffs are. Thanks for that.

-----

And no other triggers can remove animations?

Trigger:
  • Untitled Trigger 001
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to Tome of Strength
    • Actions
      • Item - Remove (Item being manipulated)


Prevents the "poof" from the picked up tome to appear though.
 
Ah...so that's what the gold stuffs are. Thanks for that.

-----

And no other triggers can remove animations?

You call that gold stuff?
If you zoom in and look at it you can see that it's a tome model in like 0.10 scaling value. Not gold stuff.
 
Trigger:
  • Untitled Trigger 001
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to Tome of Strength
    • Actions
      • Item - Remove (Item being manipulated)


Prevents the "poof" from the picked up tome to appear though.

Add a .5 to a 1 secound wait to this and you still get the death animation but you also get the lag sourse (The death Model) removed.

Ps. it will also be better to move all your tomes to the same folder in the OE and use a class comparison instead of a single item comparison.
 
item being manipulated is specific to the trigger. The waits wont screw any thing up.
 
Thanks, everyone. Rep to Cookiemaster for the trigger.
 
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