LordTalbot
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Hello all,
I'm triggering with the GUI and I have the following problem:
I have a trigger that, every time that a unit has been trained, orders the training building to train that unit type again.
The trigger works perfecty fine, but when I cancel the unit production the building can't be upgraded.
The critical trigger is the second one and right now its not "issue order to train a unit of type of trained unit, but that leads to the same problem ( I just tried a lot of things meanwhile)
I have disabled pretty much all other triggers that could in any way interfere with this trigger, but the problem only occurs when I turn on this precise trigger.
The problem only occurs after producing the first unit in a building (so the trigger ran once for that unit/building).
I could make an ugly workarround but I don't want to waste performance. Do you have any idea why this happens or how to solve this? Maybe something is broken in the GUI function or I'm blind
thanks in advance
I'm triggering with the GUI and I have the following problem:
I have a trigger that, every time that a unit has been trained, orders the training building to train that unit type again.
The trigger works perfecty fine, but when I cancel the unit production the building can't be upgraded.
The critical trigger is the second one and right now its not "issue order to train a unit of type of trained unit, but that leads to the same problem ( I just tried a lot of things meanwhile)
I have disabled pretty much all other triggers that could in any way interfere with this trigger, but the problem only occurs when I turn on this precise trigger.
The problem only occurs after producing the first unit in a building (so the trigger ran once for that unit/building).
I could make an ugly workarround but I don't want to waste performance. Do you have any idea why this happens or how to solve this? Maybe something is broken in the GUI function or I'm blind
thanks in advance