Respawning trees

Reaction score
125
i think its,

Event- Doodad or destructible dies
Condition- (something) equal to <tree>
Action- Creat a <tree> at position of dying unit


i dont have WE open, sorry.
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
Code:
Trees Regrow
    Events
    Conditions
    Actions
        Wait 20.00 seconds
        Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
Code:
Trees Init
    Events
        Map initialization
    Conditions
    Actions
        Destructible - Pick every destructible in (Playable map area) and do (Actions)
            Loop - Actions
                Trigger - Add to Trees Regrow <gen> the event (Destructible - (Picked destructible) dies)
 
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