Recent:
Okay, I've decided to start this project. If anyone has any ideas, suggestions, offers, anything relating to this, I'd be happy to hear it
Game Name: Risk: The Boardgame
Game Type: Strategy / RPG
Game Format: Reign of Chaos
Description: Based on the classic board game, Risk. It's a World-Wide War! Dominate all the territories to gain World Domination and Victory.
Three types of troops:
Infantry - Worth one troop.
Cavalry - Worth five troops.
Artillery - Worth ten troops.
Attack territories via a text-based system. A Game Message list will appear of what countries you can attack from your selected position each turn. (If anyone has a better or simpler way of doing wars, please tell me )
To attack you will type -attack [territoryname]. Type -roll to roll your dice. Attackers will have 3 available dice, Defenders will have 2 available dice.
I will try to include all game modes listed on the actual board game, and maybe a few custom modes. I will list these here later.
What I need from you: Ideas, suggestions, support. Maybe someone with advanced TFT Editor knowledge, with knowledge on how to convert TFTized maps to RoC.
TESTERS:
Mr_Zero
Surferkid993
alzidaney
denmax
-Please sign up if you would like to be a beta tester via replies or PM-
See the latest version: (Attachment, No Version Available)
Please feel free to criticize!
Old:
Okay, I've decided to start this project. If anyone has any ideas, suggestions, offers, anything relating to this, I'd be happy to hear it
Game Name: Risk: The Boardgame
Game Type: Strategy / RPG
Game Format: Reign of Chaos
Description: Based on the classic board game, Risk. It's a World-Wide War! Dominate all the territories to gain World Domination and Victory.
Three types of troops:
Infantry - Worth one troop.
Cavalry - Worth five troops.
Artillery - Worth ten troops.
Attack territories via a text-based system. A Game Message list will appear of what countries you can attack from your selected position each turn. (If anyone has a better or simpler way of doing wars, please tell me )
To attack you will type -attack [territoryname]. Type -roll to roll your dice. Attackers will have 3 available dice, Defenders will have 2 available dice.
I will try to include all game modes listed on the actual board game, and maybe a few custom modes. I will list these here later.
What I need from you: Ideas, suggestions, support. Maybe someone with advanced TFT Editor knowledge, with knowledge on how to convert TFTized maps to RoC.
TESTERS:
Mr_Zero
Surferkid993
alzidaney
denmax
-Please sign up if you would like to be a beta tester via replies or PM-
See the latest version: (Attachment, No Version Available)
Please feel free to criticize!
Old:
HTML:
Well, there I was, playing a game of Risk for the first time on RoC.
I was rather pumped because I like the boardgame a lot, and I'm really good at it.
I get in the game and I notice that we dun choose our countires. "Okay, different house rules" I think. I can live with that.
Then I notice that no dice are being rolled, "Hmm.. Buggy?"
THEN I realise that this game is almost nothing like actual risk.
People just run around and mass armies to attack wherever whenever.
At that point is when I left. That, in my opinion, isn't qualified to be named 'Risk'.
It takes out the whole strategy part of the game.
So now I thought about it, and I think it would be pretty cool to have a wc3 game that's actually like the board game.
I mean, Dice, Country Cards, Missions, all that good stuff.
Before I get started and expend my limited time on this,
[B]what do you guys think of the idea? [/B]