Sell Lumber

One thing you could do is add the "Gold coin" item to your shop and modify it to cost lumber ^^
maybe not what you need at all.
 
You can edit the items options to make it return lumber instead of gold when sold to a shop.

"Stats - Lumber Cost", change it to the value you need. I think the shop refund you half the lumber you input there.

P.S

There is no greenf floating text when you sell the item, like there's a golden one if you sell for gold.


EDIT:

Misunderstood the question, ignore this.
 
Oki fixed chargie thin but my leaks as hell can anyone look why known bugs and i don't know how to fix: i acquire the item and drop it and acquire it again i get double lumber as before for no reason.
Code:
Blackmarket Store Honorpoints
    Events
        Unit - A unit Acquires an item
    Conditions
        (Item-type of (Item being manipulated)) Equal to Honorpoints
    Actions
        Item - Set the custom value of (Item being manipulated) to ((Custom value of (Item being manipulated)) + ((Owner of (Triggering unit)) Current lumber))
        Player - Set (Owner of (Triggering unit)) Current lumber to 0
        Item - Set charges remaining in (Item being manipulated) to ((Custom value of (Item being manipulated)) + ((Owner of (Triggering unit)) Current lumber))
Code:
Blackmarket Drop Honorpoints
    Events
        Unit - A unit Loses an item
    Conditions
        (Item-type of (Item being manipulated)) Equal to Honorpoints
    Actions
        Player - Set (Owner of (Triggering unit)) Current lumber to (Charges remaining in (Item being manipulated))
 
Sore lumber system leaks

I have a system/spell that stores all your lumber in a charged item.
But it leaks ass hell and i don't know how to fix these leaks;

Leak 1 - A unit drops his Lumber item and the players lumber returns to his Real lumber amount. The player acquires the item again and for some reason the amount of charges(lumber on item) duplicate. Don't know how to get rid of that.

Leak 2 - A player has the item and kills a player/unit when having the item, the lumber dosen't store up.
There sure some leaks more but i don't have discovered only yet.
Here is my trigger +rep for help. Thanks in advance.
Code:
Blackmarket Store Honorpoints
    Events
        Unit - A unit Acquires an item
    Conditions
        (Item-type of (Item being manipulated)) Equal to Honorpoints
    Actions
        Item - Set the custom value of (Item being manipulated) to ((Custom value of (Item being manipulated)) + ((Owner of (Triggering unit)) Current lumber))
        Player - Set (Owner of (Triggering unit)) Current lumber to 0
        Item - Set charges remaining in (Item being manipulated) to ((Custom value of (Item being manipulated)) + ((Owner of (Triggering unit)) Current lumber))
Code:
Blackmarket Drop Honorpoints
    Events
        Unit - A unit Loses an item
    Conditions
        (Item-type of (Item being manipulated)) Equal to Honorpoints
    Actions
        Player - Set (Owner of (Triggering unit)) Current lumber to (Charges remaining in (Item being manipulated))
Edit: Ops sorry that was supposed to be a thread ^^
 
Set the item to 0 charges when it drops.

The "set charges" in the first trigger doesn't need the "lumber" part.

There are no leaks.

Can you bold the lines i need to change please?
Edit:
Code:
Blackmarket Drop Honorpoints
    Events
        Unit - A unit Loses an item
    Conditions
        (Item-type of (Item being manipulated)) Equal to Honorpoints
    Actions
        Player - Set (Owner of (Triggering unit)) Current lumber to (Charges remaining in (Item being manipulated))
        Item - Set charges remaining in (Item being manipulated) to 0
Did as you said but same problem as before, it dupplicates amount of lumber.
 
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