so this is my trigger:
the nether dragon dummy works as a missile, and to get a cool effect i attached some missiles to the dummy, the dummy will fly in a straight line before getting killed by another trigger, my question is: will the trigger(s) leak since i dont remove the special effects? and if i am to do it, should i do it right before he gets killed?
Trigger:
- Initial Cast
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Signification Lust
- Actions
- Set SigLustCaster_U = (Casting unit)
- Set SigLustCounter_Int = 0
- Set SigLust_Angle = (Angle from (Position of SigLustCaster_U) to (Target point of ability being cast))
- Unit - Create 1 Nether Dragon Dummy for Player 1 (Red) at ((Position of (Casting unit)) offset by 100.00 towards SigLust_Angle degrees) facing SigLust_Angle degrees
- Set SigLustNether_U = (Last created unit)
- Special Effect - Create a special effect attached to the hand right of SigLustNether_U using Abilities\Weapons\AvengerMissile\AvengerMissile.mdl
- Special Effect - Create a special effect attached to the hand left of SigLustNether_U using Abilities\Weapons\AvengerMissile\AvengerMissile.mdl
- Animation - Change SigLustNether_U's animation speed to 0.00% of its original speed
- Trigger - Turn on Moving <gen>
- Events
the nether dragon dummy works as a missile, and to get a cool effect i attached some missiles to the dummy, the dummy will fly in a straight line before getting killed by another trigger, my question is: will the trigger(s) leak since i dont remove the special effects? and if i am to do it, should i do it right before he gets killed?