spellbooks still a little confusion

windale5

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ok i i have item with 4 abilities on it which is the maximum i can put in object editior. I need to add 15% more IAS ability but i can't of course. Can anyone help me make a spellbook ability that when a unit puts on a item they recieve 2 more abilities than the item can have for a total of 6, and when he remove the item the abilites go away from the unit/hero.
 

Whisky

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I can't see what is your problem since Spell Book can have up to 11 spells in it, no matter are they active or passive.

If you mean something else than the ability named Spell Book, I am sorry to misunderstand you.
 

windale5

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2
removing

ok i found this way but do I have to do a event a unit loses a item to get rid of the ability or is there a easier way to put this into 1 trigger instead of 2? if there is put in code plz
Trigger:
  • spell book
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (((Item-type of (Item being manipulated)) Equal to Power Threads of Agility) or ((Item-type of (Item being manipulated)) Equal to Power Threads of Intelligence)) or ((Item-type of (Item being manipulated)) Equal to Power Threads of Strength)
    • Actions
      • Unit - Add Item Mana Bonus (jaood's amulet) to (Hero manipulating item)
 

windale5

New Member
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2
is it a condition

is it a condition??
I just need a trigger if unit has item add the ability he drops or sell he loses it thats all
 
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