StarCraft 2 Editor - Wish List

PurgeandFire

zxcvmkgdfg
Reaction score
509
Mouse API. Combined with Starcraft 2 Terrain, you can make an ultimate FPS.

Also, I think they should support cinematics. (didn't check if they do)

And of course, access to changing several object editor stats via triggers. ;)
 

Romek

Super Moderator
Reaction score
964
Mouse API. Combined with Starcraft 2 Terrain, you can make an ultimate FPS.

Also, I think they should support cinematics. (didn't check if they do)

And of course, access to changing several object editor stats via triggers. ;)

I was just going to post something similar to both of those. :p

Finish trackables.

and

a 'struct like' unit editing via triggers.
Code:
set Unit1.attack1.MinDmg = 25
set Unit1.attack1.cooldown = 0.4
etc. That's be incredible.

Also, Min damage and Max damage instead of the dice thing.
 

Exide

I am amazingly focused right now!
Reaction score
448
I also want more sophisticated regions. -Not only squares.
 

MurderMode

Giving new meaning to co-op... slowly
Reaction score
154
I also want more sophisticated regions. -Not only squares.

I never would have thought to ask for this feature, but oh man there has been many a time when I wished it were true. Nice one
 

Dakho

()[o__o]()
Reaction score
75
I wish you could attach regions to units, and move them different places.
Also a new function - Move Unit (Timed) Playing Animation

Overall a more complex GUI system so less people have to resort to JASS (or w/e SCII will be using).


Oh, and, I hope they add a few warcraft units, like they added a few starcraft ones in warcraft. Like maybe footman, grunt, and knight (would be equal to how they gave warcraft 3, and useful in case modellers want older units).
 

Exide

I am amazingly focused right now!
Reaction score
448
I wish you could attach regions to units, and move them different places.

Attaching regions to units can be done in different ways with event such as 'Unit - A unit comes within..', using a unit group action, or setting a point + unit group. -Not quite sure what you're getting at here. :p
 

Dakho

()[o__o]()
Reaction score
75
Would certainly make it easy. Also allowing regions to be moved and removed during the game would be useful, also to make things easier and less regions overall.
 
F

Foley

Guest
Easier damage detection.
Making backstab sucks.

EDIT: Editing armor/attack type attributes.
 

Siretu

Starcraft 2 Editor Moderator
Reaction score
293
I'd LOVE edit more terrains with triggers.

Before you say you already can, test adding some water, cliffs, raise things through triggers. If I got that I could finally make a random terrain.

Also I'd like some more built in algorithms. Like random nad such.

I also agree with someone above. I'd like regions with you could paint with some brush kind of thing.
 

Exide

I am amazingly focused right now!
Reaction score
448
I'd like to be able to change the size and color and stuff of doodads and units inside the editor. (Not in the Object Editor, but in the "Main" Editor, when placed on the map.)
-That would make it a lot easier, and faster (and more fun) to create terrain. =)
 

Darthfett

Aerospace/Cybersecurity Software Engineer
Reaction score
615
Be able to put in your own functions.j type thing, simply by putting a formatted list of functions in a folder. Having to import and inject is kind of annoying. Systems would be much easier to use, since you're not having to open another map and copy the functions.

A smarter Dialog system. The one right now is annoying because you can't exit it without making a custom cancel button. Minimizing or being able to put them to the side would be nice too.

A much more customizable colorable tooltip system. The one right now sucks, and it is very hard to read the format without an external program where you have to copy paste, export the finished colors, and paste back in.

A smarter GUI. The one right now is ordered well, and easy to use, except for the annoying clicking, but it makes terrible looking code, and a lot of it leaks. There are also many important functions that are left out. (loop/exitwhen, leak removing functions, GetLocationZ, etc)

A better import system. The one right now is not very noob-friendly, and I often have to lookup the right paths to rename icons. The editor should do this automatically.

A smarter computer. Just about every game could use an AI, but it's so hard to make a computer that does even the simplest thing.

I think we should actually create a petition or something, which is submitted to blizzard. MAKE them put in these features through overwhelming support, and we might get just what we're looking for.
 

Exide

I am amazingly focused right now!
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448
A smarter computer. Just about every game could use an AI, but it's so hard to make a computer that does even the simplest thing.

All your suggestions are great! =)

Speaking of AI, it would be nice if they could make some sort of.. "AI-creating-system", that actually works..
-I don't think ANYONE actually uses the AI-thingiemabob that's in the World Editor? :p
 

CEMEHbl4

New Member
Reaction score
13
I want a function, which I can't name, and I realize it could be difficult or even impossible to actually add.

Anyway, the function I want is one I saw in the Doom3 Editor. -It let's you check what your map looks like, when you're still in the editor (so you don't have to start the map.)
-I want a function like that! :p

:thdown::thdown::thdown: thats stupid!

in WC3 editor - for 7 sec i can to start test my map! include map loading time lol !

come on go buy 64bit processor <3 i think
 

Exide

I am amazingly focused right now!
Reaction score
448
:thdown::thdown::thdown: thats stupid!

in WC3 editor - for 7 sec i can to start test my map! include map loading time lol !

come on go buy 64bit processor <3 i think


Why is it stupid?
Everyone doesn't have a superfast computer, or tiny maps with no doodads, custom abilities/units, triggers, etc, etc..
 

Jackal

You can change this now in User CP... or Die Tryin
Reaction score
38
All your suggestions are great! =)

Speaking of AI, it would be nice if they could make some sort of.. "AI-creating-system", that actually works..
-I don't think ANYONE actually uses the AI-thingiemabob that's in the World Editor? :p

I've fiddled about with the AI editor and it is very hard to use in custom maps. Tbh you'd be far better off triggering AI rather than using the AI editor.


So for me make the AI editor more flexible and easier to use.

Also make things easier to make (such as leader/multiboards, dialog buttons).

And make the arrow key usage lagless.
 

CEMEHbl4

New Member
Reaction score
13
Exide
3 month ago i had 32bit 2.8GHZ computer 512RAM

and i agree! it load maps very slow!!
i loaded my high advanced WC3 map with 300+ triggers,something like 6 minuts! (Battle Ships Expression without optimization)

but now i have 64bit + 2GB ram(PC 5300) + dual core 2.33+ (4.66GHZ total ) + 64bit OS - its even not a high end!

and its amazing, my HUGE map loaded something like 35-45sec! (without Widgetizer/Vexorian optimization of course)
its 12times faster!!:eek:

CANT EXPLAIN IT
i expect only 2x or 3x lol

and i am not a fan of super fast computers too!!!:thup::eek:
but its really amazing...

my next lite map loading something like 5-7sec! so?

THE FINAL MORAL:

this feature is really NO NEED!
better go buy a new computer
and all maps will be load pretty fast... (30sec max)

its sad,but its a fact... sorry:eek:
 

Exide

I am amazingly focused right now!
Reaction score
448
I don't feel like debating this in this thread (or anywhere else), I just feel I need to make my point clear..

Seeing how WC3 is a couple of years old, and dual-core CPUs etc wasn't even though of back when it as released. I'm pretty sure it could've been a reasonable feature.
Also, Starcraft2 will require a lot more from one's computer, so I'm guessing this feature could be useful.. if it's even possible to code, I dunno..

Finally, no one wants to wait 30 seconds everytime to see if your next trigger, or a small change (point for units to move to, or whatever it might be) is working.

Oh, and do try to spell properly in your next post, thank you.
 
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