StarCraft 2 Editor - Wish List

CEMEHbl4

New Member
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13
Exide
30 sec its long? omg...
its max time - avarege will be 15 sec!

Starcraft2's editor its just improved version of the WC3 editor
so you totally wrong - and i guaranty what 10% slower its MAX

you will see

*******************
tell ya, its EMPTY feature,even if blizzard make it - the WHOLE editor will be totally lag (LIKE Doom 3 Editor! heavy weight bustard)

so *test map* button is more useful...
(at least for 75% maps --- [ loading time 5 sec :D lolz] )

the Editor is pretty FAST and STABLE now, so no need to add into it some kind of garbage code, ok?
 

Knight7770

Hippopotomonstrosesquiped aliophobia
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Just because you have a good computer doesn't mean that everyone else does. I'm sure that it could be a very useful feature, although I have no idea how it would work. :confused:
 

CEMEHbl4

New Member
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13
well ok,but if the EDITOR will be slowed down by this feature its all will be your fault guys :D

memory leaks... delay... PROGRAM NOT RESPOND... :shades::shades::shades:
i think its all will be fun!

editor will lost performance

really this feature is too HEAVY for such pretty and light EDITOR...
and i wonder why no one agree with me
lol, all guys is 10yo around here?:eek:
 

Daskunk

SC2 Forum MVP - TheSkunk #386
Reaction score
186
I want a function, which I can't name, and I realize it could be difficult or even impossible to actually add.

Anyway, the function I want is one I saw in the Doom3 Editor. -It let's you check what your map looks like, when you're still in the editor (so you don't have to start the map.)
-I want a function like that!
How would that work? You can allready check what your make looks like in wc3 w/o testing pretty much....


Better AI editor would be great, yes.
 

Exide

I am amazingly focused right now!
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448
How would that work? You can allready check what your make looks like in wc3 w/o testing pretty much....


Better AI editor would be great, yes.

That's the problem, I don't know how it would work. :p
Maybe someone could make it work, somehow, though.. (I'm not the guy who's coding the editor!) ^^
 

Daskunk

SC2 Forum MVP - TheSkunk #386
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186
That's the problem, I don't know how it would work. :p
What would it even do to make it so you can see your how your map would be without testing, though? Make all the triggers run and make it so you can control the units?
 

Exide

I am amazingly focused right now!
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What would it even do to make it so you can see your how your map would be without testing, though? Make all the triggers run and make it so you can control the units?

I was thinking some sort of list where you can choose what you want to run.
If you want to run a couple of triggers you add these to the list and choose where your camera should start and stuff like that.

I haven't thought this through really well, though. :p
The main idea is to open another window that will simulate whatever-you-need-to-check, without having to load the map every single time.

(I usually have to create a '-test' trigger, which sets everything and moves my hero to a certain location, to test cinematics and stuff like that. Takes a lot of time to get everything working. :p
 

rover2341

Is riding a roller coaster...Wee!
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If Possible Faster Input!
Or a option to bring the key bored input up even at the cost of possibly lagging the game.

Also multidimensional Arrays!

Holy Crap making tetris and my train game uses them but they don't exist. i have to use normal arrays and use a bit of logic to make them act like multidimensional arrays.

Maybe you can in jass but why not the GUI
 

Exide

I am amazingly focused right now!
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448

Darthfett

Aerospace/Cybersecurity Software Engineer
Reaction score
615
What's an multidimensional Array?

Two Indexes for an array, instead of one.
In the editor, it wouldn't be as easy to set all of the contents of a multiboard or leaderboard in a single string array variable (for example). It's possible, but it's a little limiting.

MyArrayVariable[index1][index2]

Maybe you can in jass but why not the GUI

You can't in JASS.

I'll get some more ideas later.
 

Gwypaas

hook DoNothing MakeGUIUsersCrash
Reaction score
50
You can create them by creating your own types.
JASS:
type first extends integer array[10]
type multidimensionalarray extends first[10]

Then just do this to create them.
JASS:
local multidimensionalarray mda = multidimensionalarray.create()
 
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333
  • No GUI.
  • Extensive documentation and examples for the scripting language.
  • More powerful features for the scripting language (not likely, but hey).
  • Syntax highlighter, support for tab and auto-indenting.
  • Extensive API for getting/setting type game/data.
  • Soft-coded AI.

The rest can be at Blizzard's discretion.
 

Dakho

()[o__o]()
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75
Dont take mah GUI! I'd rather they just make a more advanced version of both, so niether of them have to rely on one another whatsoever.
 

Dakho

()[o__o]()
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75
They probably wouldn't remove GUI since blizzard themselves uses it for their campaigns (you can look in an MPQ).
 

Daskunk

SC2 Forum MVP - TheSkunk #386
Reaction score
186
Dont take mah GUI! I'd rather they just make a more advanced version of both, so niether of them have to rely on one another whatsoever.
I agree. Removing GUI would be bad, IMO though.
 

PurgeandFire

zxcvmkgdfg
Reaction score
509
If there is no documentation for the scripting language, then yes to a GUI because otherwise, we can't find the functions unless we extract their native list or something.
 
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