In order to have more human players in my TD map i'd like to use one of the neutrals for this. So a simple question: are there any (dis)advantages to doing this? If so, what are they?
I'm using neutral hostile atm for my creeps, and everything seems the same as when i used Player 12 for it. Just don't like to get any unexpected surprises =)
the only problem which could occur is the units running back to the position they were created which is called their "guard position". you can disable this action for certain units with the GUI action "AI - Ignore Units Guard Position".
I've been using the four neutral players in my AoS style map, and I came across a few issues. Obviously, they did have a tendency to run back to their spawns after awhile, but you can either fix that with the GUI action mentioned above or by changing the gaurd distance in the Gameplay Constants.
Also, if you're using neutral passive, neutral victim, or neutral extra; be sure to set the alliances accordingly.
Finally, I ran into a problem where the creeps, when controled by either neutral victim or neutral extra (I didn't try neutral hostile or neutral passive), would run away if they got attacked by a tower. Was never able to solve this problem except by unchecking the box that says "is a building" on my towers.
It's best to use a player slot because neutral players generally have a different AI. However, you can change this AI with triggers to behave like a normal player. If you need all 12 slots, use a neutral player, else use a player slot.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!