Terrain Generator problem

FireBladesX

Eating my wings!
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I was using Ghan's terrain generator system, and it stopped working. Or rather, it was creating random terrain when I wanted it to be specific. It's probably because I wanted more than five terrain types. If so, is there any way to override it?
By the way, the sunken ruins works and felwood work perfectly, the black citadel terrain is slightly messed up, and the northrend terrain is entirely random.
Very long trigger, abbreviated version:
Trigger:
  • Init
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set TerrainTypes[1] = Northrend - Snow
      • Set TerrainTypes[2] = Icecrown Glacier - Snow
      • Set TerrainTypes[3] = Icecrown Glacier - Black Squares
      • Set TerrainTypes[4] = Icecrown Glacier - Rune Bricks
      • Set TerrainTypes[5] = Felwood - Leaves
      • Set TerrainTypes[6] = Felwood - Grass
      • Set TerrainTypes[7] = Black Citadel - Square Tiles
      • Set TerrainTypes[8] = Black Citadel - Dark Tiles
      • Set TerrainTypes[9] = Black Citadel - Flat Stones
      • Set TerrainTypes[10] = Black Citadel - Small Bricks
      • Set TerrainTypes[11] = Sunken Ruins - Round Tiles
      • Set TerrainTypes[12] = Sunken Ruins - Small Bricks
      • Set TerrainTypes[13] = Sunken Ruins - Large Bricks
      • Set GeneratorSeed = 160

Abbreviated code:
Trigger:
  • For each (Integer Loop) from 1 to (Integer(((Width of (Playable map area)) / (Real(GeneratorSeed))))), do (Actions)
    • Loop - Actions
      • For each (Integer A) from 1 to (Integer(((Height of (Playable map area)) / (Real(GeneratorSeed))))), do (Actions)
        • Loop - Actions
          • Set TempPoint = (Point(((Real(Loop)) x (Real(GeneratorSeed))), ((Real((Integer A))) x (Real(GeneratorSeed)))))
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Terrain type at TempPoint) Equal to Lordaeron Summer - Dark Grass
            • Then - Actions
              • Environment - Change terrain type at TempPoint to TerrainTypes[(Random integer number between 5 and 6)] using variation -1 in an area of size (Random integer number between 1 and 2) and shape Circle
            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Terrain type at TempPoint) Equal to Icecrown Glacier - Dark Ice
            • Then - Actions
              • Environment - Change terrain type at TempPoint to TerrainTypes[(Random integer number between 1 and 4)] using variation 1 in an area of size (Random integer number between 1 and 2) and shape Circle
            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Terrain type at TempPoint) Equal to Black Citadel - Rough Dirt
            • Then - Actions
              • Environment - Change terrain type at TempPoint to TerrainTypes[(Random integer number between 7 and 10)] using variation -1 in an area of size (Random integer number between 1 and 2) and shape Circle
            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Terrain type at TempPoint) Equal to Sunken Ruins - Sand
            • Then - Actions
              • Environment - Change terrain type at TempPoint to TerrainTypes[(Random integer number between 11 and 13)] using variation -1 in an area of size (Random integer number between 1 and 2) and shape Circle
            • Else - Actions
          • Custom script: call RemoveLocation(udg_TempPoint)
      • Wait 0.01 game-time seconds





http://www.thehelper.net/forums/showthread.php?t=65722
 
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