pheonixashes
Those who misplace trust in gods learn their fate.
- Reaction score
- 65
More ideas...
Bumpish?
I'll just list some of them now.
Alliance
Elune's Sanctum (Night Elf)
The hero creates a ward at the target point. If cast on a unit, the ward goes along with the unit. The ward heals 1% HP/second, and every 10 seconds, deals a X damage Starfall to all enemy units. The ward lasts 30 seconds.
Level 1: 20 damage Starfall
Level 2: 30 damage Starfall
Level 3: 40 damage Starfall
Malfunction (Gnome)
Casts on a target enemy mechanical unit. The mechanical unit runs wild, attacking anything in its path. If the mechanical unit is a seige weapon that can attack ground, it randomly attacks the ground in a 1000 AoE radius from where it stands. After 30 seconds, if its HP is less than 33%, it explodes for X damage in a 400 radius. Malfunction lasts 20 seconds, or until workers can repair it.
Level 1: Explosion deals 100 damage.
Level 2: Explosion deals 150 damage.
Level 3: Explosion deals 200 damage.
Stone Strike (Dwarf)
Every attack has a X% chance to turn a unit into stone. If a unit is striken with it, the unit is stunned for X seconds. If it takes more than 100 damage in the time, then the unit will shatter. On heroes and units above level 8, it will only deal 100 damage.
Level 1: 2% chance to stun a unit for 5 seconds.
Level 2: 4% chance to stun a unit for 6 seconds.
Level 3: 6% chance to stun a unit for 7 seconds.
Duel to the Death (Human)
The target hero and the casting hero stop whatever they are doing and light up. Units cannot attack the heroes at this time. After a couple of seconds, a move called Finishing Blow appears on both heroes. Whomever presses Finishing Blow first deals X damage. If any of the heroes are under 15% HP, then the hero is automatically killed. When using this ability, every other unit stops. Finishing Blow has no hotkey.
Level 1: Win: 100 damage. Loss: 100 damage.
Level 2: Win: 150 damage. Loss: 75 damage.
Level 3: Win: 200 damage. Loss: 50 damage.
Naaru's Light (Draenei)
The hero starts glowing, and every attack that the hero makes will reduce the enemy's armor by 5, and has a 5% chance to rain crystal shards. Crystal Shards rain randomly in one wave in the area, with X shards and X damage. Lasts 20 seconds, when finished, it automatically rains Crystal Shards. Shards deal 50 AoE damage.
Level 1: 5 shards and 20 damage.
Level 2: 8 shards and 30 damage.
Level 3: 11 shards and 40 damage.
Horde
Tribal Fury (Orc/Tauren/Troll)
The hero calls out to his tribe, unleashing a stampede of warriors. The warriors, when they reach a target, stop and attack before moving on. The warriors automatically have pillage and deal X damage. Summons X warriors. Warriors can only go in the direction that the hero asked them to, and can go right through allied units. The warriors disappear around 500 units after the last target. Warriors are in the form of Grunts, Tauren, or Headhunters.
Level 1: Summons 4 warriors that deal around 30 damage when they hit a target.
Level 2: Summons 7 warriors that deal around 40 damage when they hit a target.
Level 3: Summons 10 warriors that deal around 50 damage when they hit a target.
Undying Avarice (Undead)
The hero casts a spell on himself, bestowing an aura to all his troopos for 30 seconds. The aura, called Avarice Aura, gives all units the passive ability Pillage, and on death, the unit is automatically turned into a skeleton warrior, but leaves a corpse. The Aura lasts X seconds.
Level 1: Aura lasts 20 seconds.
Level 2: Aura lasts 30 seconds.
Level 3: Aura lasts 40 seconds.
Corrupted Passion (Blood Elf)
The hero activates this, which drains X HP and Mana per second, but increases Attack Speed, Attack Damage, and HP Regeneration. When the spell is active, the hero has a 1% chance to gain a 20 second bloodlust.
Level 1: Drains 10 HP and Mana per second.
Level 2: Drains 7.5 HP and Mana per second.
Level 3: Drains 5 HP and Mana per second.
Dark Aura (Undead)
Passive Aura. All units that come within range have a X% chance to spread blight on the ground they are standing in, every second. Note: All the units, altogether have a X% chance to spread blight. Not X% chance for each unit.
Level 1: 1% chance to spread a small amount of blight.
Level 2: 1.5% chance to spread a little bit larger amount of blight.
Level 3: 2% chance to spread a medium amount of blight.
Invisible Presence (Troll)
The hero makes himself invisible for X seconds, and he can attack, move, and cast spells. However, if he is hit by a Area of Effect spell, he will be revealed.
Level 1: Turns invisible for 5 seconds.
Level 2: Turns invisible for 10 seconds.
Level 3: Turns invisible for 15 seconds.
Yeah, I only did this to bump. I will update this as well, however.
Bumpish?
I'll just list some of them now.
Alliance
Elune's Sanctum (Night Elf)
The hero creates a ward at the target point. If cast on a unit, the ward goes along with the unit. The ward heals 1% HP/second, and every 10 seconds, deals a X damage Starfall to all enemy units. The ward lasts 30 seconds.
Level 1: 20 damage Starfall
Level 2: 30 damage Starfall
Level 3: 40 damage Starfall
Malfunction (Gnome)
Casts on a target enemy mechanical unit. The mechanical unit runs wild, attacking anything in its path. If the mechanical unit is a seige weapon that can attack ground, it randomly attacks the ground in a 1000 AoE radius from where it stands. After 30 seconds, if its HP is less than 33%, it explodes for X damage in a 400 radius. Malfunction lasts 20 seconds, or until workers can repair it.
Level 1: Explosion deals 100 damage.
Level 2: Explosion deals 150 damage.
Level 3: Explosion deals 200 damage.
Stone Strike (Dwarf)
Every attack has a X% chance to turn a unit into stone. If a unit is striken with it, the unit is stunned for X seconds. If it takes more than 100 damage in the time, then the unit will shatter. On heroes and units above level 8, it will only deal 100 damage.
Level 1: 2% chance to stun a unit for 5 seconds.
Level 2: 4% chance to stun a unit for 6 seconds.
Level 3: 6% chance to stun a unit for 7 seconds.
Duel to the Death (Human)
The target hero and the casting hero stop whatever they are doing and light up. Units cannot attack the heroes at this time. After a couple of seconds, a move called Finishing Blow appears on both heroes. Whomever presses Finishing Blow first deals X damage. If any of the heroes are under 15% HP, then the hero is automatically killed. When using this ability, every other unit stops. Finishing Blow has no hotkey.
Level 1: Win: 100 damage. Loss: 100 damage.
Level 2: Win: 150 damage. Loss: 75 damage.
Level 3: Win: 200 damage. Loss: 50 damage.
Naaru's Light (Draenei)
The hero starts glowing, and every attack that the hero makes will reduce the enemy's armor by 5, and has a 5% chance to rain crystal shards. Crystal Shards rain randomly in one wave in the area, with X shards and X damage. Lasts 20 seconds, when finished, it automatically rains Crystal Shards. Shards deal 50 AoE damage.
Level 1: 5 shards and 20 damage.
Level 2: 8 shards and 30 damage.
Level 3: 11 shards and 40 damage.
Horde
Tribal Fury (Orc/Tauren/Troll)
The hero calls out to his tribe, unleashing a stampede of warriors. The warriors, when they reach a target, stop and attack before moving on. The warriors automatically have pillage and deal X damage. Summons X warriors. Warriors can only go in the direction that the hero asked them to, and can go right through allied units. The warriors disappear around 500 units after the last target. Warriors are in the form of Grunts, Tauren, or Headhunters.
Level 1: Summons 4 warriors that deal around 30 damage when they hit a target.
Level 2: Summons 7 warriors that deal around 40 damage when they hit a target.
Level 3: Summons 10 warriors that deal around 50 damage when they hit a target.
Undying Avarice (Undead)
The hero casts a spell on himself, bestowing an aura to all his troopos for 30 seconds. The aura, called Avarice Aura, gives all units the passive ability Pillage, and on death, the unit is automatically turned into a skeleton warrior, but leaves a corpse. The Aura lasts X seconds.
Level 1: Aura lasts 20 seconds.
Level 2: Aura lasts 30 seconds.
Level 3: Aura lasts 40 seconds.
Corrupted Passion (Blood Elf)
The hero activates this, which drains X HP and Mana per second, but increases Attack Speed, Attack Damage, and HP Regeneration. When the spell is active, the hero has a 1% chance to gain a 20 second bloodlust.
Level 1: Drains 10 HP and Mana per second.
Level 2: Drains 7.5 HP and Mana per second.
Level 3: Drains 5 HP and Mana per second.
Dark Aura (Undead)
Passive Aura. All units that come within range have a X% chance to spread blight on the ground they are standing in, every second. Note: All the units, altogether have a X% chance to spread blight. Not X% chance for each unit.
Level 1: 1% chance to spread a small amount of blight.
Level 2: 1.5% chance to spread a little bit larger amount of blight.
Level 3: 2% chance to spread a medium amount of blight.
Invisible Presence (Troll)
The hero makes himself invisible for X seconds, and he can attack, move, and cast spells. However, if he is hit by a Area of Effect spell, he will be revealed.
Level 1: Turns invisible for 5 seconds.
Level 2: Turns invisible for 10 seconds.
Level 3: Turns invisible for 15 seconds.
Yeah, I only did this to bump. I will update this as well, however.