Spellpack The Dark Lady

OH MY GOOOOOOOOOOOOOOD!

AWESOME!

this hero is a real awesome hero, almost everything perfect.

here is my opinions:

- silence for 2.5 seconds on attack with blades is too much, try reducing to 1.5.
- tainted soul is a poor spell, didn't liked it.
- the idea of running and cutting enemies and also silencing if you have blades buff is great.
- your Ultimate, I think, is one of the 10% best spells I've ever seen, awesome!:thup:
 
mapguy, the user can change the abilities in the end so it doesnt matter if its overpowered in the testmap.
 
Version 1.4 released.

Changelog
Code:
[B]Version 1.4[/B]
- Added the actual Dark Lady's soundset.

And yes, I do know that the map file is ridiculously huge. If anyone knows a way to compress the sound files, let me know. And more feedback will be appreciated. Thanks.
 
Windwalk isn't point targeted.

Blink is instant point-targeted if you set both durations to 0, and won't move the caster if you set the min. range to 0 and max. range to 0.01. It will, however, have the side effect of causing all WC3 missiles flying toward the caster to miss.
 
Version 1.5 released.

Requirement removed

Requirements added

Changelog
Code:
[B]Version 1.5[/B]
- Rewrote the spell triggers into vJASS

Note that this is my first time ever creating a spell pack vJASS. Thus, constructive feedback will be appreciated.
 
Looking for this, I found something which you don't need :p and others which you can add to configure part

your dummy system:
JASS:
private function InitTrig takes nothing returns nothing
    local trigger t = CreateTrigger() //you don't need this
    set dummy = CreateUnit(Player(0), DUMMY_ID, 0.00, 0.00, 0.00)
endfunction


Dark Blades:

JASS:
    if PLAYSOUND then
        call StartSound(gg_snd_DarkBlades) // should be in global config? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue    :p" loading="lazy" data-shortname=":p" />
    endif


Taint Soul

You know you execute all the local variable and so when you cast EVERY spell, right?
Probably make no change since you null everything but just to you know, you can ignore the locals and just check the ability and damage with the unit, since you just use it one time.

EDIT: Oo' in demomap, the ultimate removes 100% of the vision lol
 
One improvement that I can see is this part right here
JASS:
if PLAYSOUND then
    call StartSound(gg_snd_DarkBlades)
endif


should be [ljass]static if PLAYSOUND then[/ljass]

if it's false, it won't compile saving a little space.
if it's true, it will compile, but the if and the endif will be removed

if it's an if/then/else, it will keep checking if the constant variable (variable that will NEVER change) is true or not. in a static if, it will only check once and that's during the compile.

See what I mean?
 
General chit-chat
Help Users
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  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good
  • The Helper The Helper:
    I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...
  • The Helper The Helper:
    This drink recipe I have had more than a few times back in the day! Mind Eraser https://www.thehelper.net/threads/cocktail-mind-eraser.194720/

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