DM Cross
You want to see a magic trick?
- Reaction score
- 568
To lean AWAY from the off-topic conversation Here's more map info. These are the five classes, with their possibilities to upgrade to, for the Adventurer.
You see, unlike DD, I wanted to make the Adventurer the main character, the main focus. Well, in DD he still is pretty important, but the idea of magically getting a hero from another building didn't appeal to me. So, you may build whatever you desire, and then choose your life's path. Each path has a different set of abilities, advantages and disadvantages. (Please see the note about Underground players in Post 1) Anyway, here are the 5 classes, with the types of heroes you can upgrade to.
-Militia (Fighter class)
--Squire (Melee)
---Knight (Offensive Melee)
---Defender (Defensive Melee)
--Archer (Ranged)
---Arcane Archer (Magical Ranged Combat)
---Sharp Shooter (Best Ranged Combat)
--Monk (Martial Arts)
---Dragon Disciple (Aerial Martial Artist)
---Order of the Stone Fist (Powerful Melee Martial Arts)
-Wiccan (Mage class)
--Illusionist (Trickster)
---Enchanter (Support Magic)
---Mimic Mage (Shape Change Magic)
--Evoker (Battle Magic)
---Battle Mage (Melee Magic)
---Elementalist (Element-Based Combat Magic)
--Conjurer (Summoner)
---Planar Sorcerer (Planes Magic)
---Summoner (Summon Magic)
-Deacon (Worship class)
--Priest (Healer)
---Exorcist (Anti-Evil Caster)
---High Priest (Powerful Healer)
--Cleric (Support)
---Battle Cleric (Combat Support)
---Prophet (Knowledge Combat)
--Paladin (Combat)
---Holy Champion (Anti-Evil Combat)
---War Paladin (Powerful Army Support Combat)
-Wanderer (Naturist class)
--Barbarian (Fast Melee Combat)
---War Mongerer (Stronger Melee Combat)
---Beast Fighter (Beast-Like Combat)
--Druid (Nature Spell Caster)
---Druid of the Grove (Nature Caster)
---Druid of the Sky (Weather Caster)
--Ranger (Hunter)
---Hunter (Trapper)
---Tamer (Control And Supports Beasts)
-Rogue (Underground class)
--Theif (Money Gainer)
---Pick Pocket (Sneaky Theif)
---Mugger (Stronger Theif)
--Shadow Walker (Sneaky Combat)
---Assassin (Kill Combat)
---Informant (Disguise and Spy)
--Shadow Mind (Shadowy Spell Caster)
---Shadow Master (Master of Shadow Spells)
---The Shadow (Becomes a Shadow, Obtained the Shadow-Like Abilities of a Shadow)
You see, unlike DD, I wanted to make the Adventurer the main character, the main focus. Well, in DD he still is pretty important, but the idea of magically getting a hero from another building didn't appeal to me. So, you may build whatever you desire, and then choose your life's path. Each path has a different set of abilities, advantages and disadvantages. (Please see the note about Underground players in Post 1) Anyway, here are the 5 classes, with the types of heroes you can upgrade to.
-Militia (Fighter class)
--Squire (Melee)
---Knight (Offensive Melee)
---Defender (Defensive Melee)
--Archer (Ranged)
---Arcane Archer (Magical Ranged Combat)
---Sharp Shooter (Best Ranged Combat)
--Monk (Martial Arts)
---Dragon Disciple (Aerial Martial Artist)
---Order of the Stone Fist (Powerful Melee Martial Arts)
-Wiccan (Mage class)
--Illusionist (Trickster)
---Enchanter (Support Magic)
---Mimic Mage (Shape Change Magic)
--Evoker (Battle Magic)
---Battle Mage (Melee Magic)
---Elementalist (Element-Based Combat Magic)
--Conjurer (Summoner)
---Planar Sorcerer (Planes Magic)
---Summoner (Summon Magic)
-Deacon (Worship class)
--Priest (Healer)
---Exorcist (Anti-Evil Caster)
---High Priest (Powerful Healer)
--Cleric (Support)
---Battle Cleric (Combat Support)
---Prophet (Knowledge Combat)
--Paladin (Combat)
---Holy Champion (Anti-Evil Combat)
---War Paladin (Powerful Army Support Combat)
-Wanderer (Naturist class)
--Barbarian (Fast Melee Combat)
---War Mongerer (Stronger Melee Combat)
---Beast Fighter (Beast-Like Combat)
--Druid (Nature Spell Caster)
---Druid of the Grove (Nature Caster)
---Druid of the Sky (Weather Caster)
--Ranger (Hunter)
---Hunter (Trapper)
---Tamer (Control And Supports Beasts)
-Rogue (Underground class)
--Theif (Money Gainer)
---Pick Pocket (Sneaky Theif)
---Mugger (Stronger Theif)
--Shadow Walker (Sneaky Combat)
---Assassin (Kill Combat)
---Informant (Disguise and Spy)
--Shadow Mind (Shadowy Spell Caster)
---Shadow Master (Master of Shadow Spells)
---The Shadow (Becomes a Shadow, Obtained the Shadow-Like Abilities of a Shadow)