ok heres my problem
In the map im helping create there is an item equiping system, hence the effects for each item equpied are unit abilitys, hidden in disabled spell books.
The 'impossible item' is an item that gives melee heros splash and ranged heros bounce.
the splash isnt the problem
i have everything working apart from the bounce!
i have tried:
1 Using upgrades to give the hero bounce, the problem is you cant decrease upgrades, so if you unequip the item you will still have bounce
2 I tried making a second upgrade with a - bounce to counter the upgrade, that didnt work also the loop hole is you can only use it 100 times, so if it did work you could equip and unequip 100 times then get the bounce without needing the item.
3 Setting all ranged heros attack 2 to bounce, and using an orb effect to set the heros attack to attack 2. but most of us know orb effects fuck with bounce.
4 so i decided to set all the ranged heros attack 1 to bounce, and give them all a dummy orb ability, and remove it when they equip the item. that only caused their normal attack to screw up, it had no missle art and somtimes dealt no damage
my other options are
1 Create a dummy chain lightning, that will cause the attacked unit to be attacked then zaped, also item bonuses wont be included.
2 Use illusions who are fully transperent, their shadows will be seen and id have to set game constants to have all illusions gain item effects.
3 create a second hero, of each ranged hero and replace it when the item is aquired. dont even get me started on all the issues with this idea, ill use it as my last resort
4 Another sujestion was using drunked haze, you can use it to disable types of attacks, but because the bounce attacks are ranged it wont work.
Put your noggons together people and see if we can come up with a solution?
In the map im helping create there is an item equiping system, hence the effects for each item equpied are unit abilitys, hidden in disabled spell books.
The 'impossible item' is an item that gives melee heros splash and ranged heros bounce.
the splash isnt the problem
i have everything working apart from the bounce!
i have tried:
1 Using upgrades to give the hero bounce, the problem is you cant decrease upgrades, so if you unequip the item you will still have bounce
2 I tried making a second upgrade with a - bounce to counter the upgrade, that didnt work also the loop hole is you can only use it 100 times, so if it did work you could equip and unequip 100 times then get the bounce without needing the item.
3 Setting all ranged heros attack 2 to bounce, and using an orb effect to set the heros attack to attack 2. but most of us know orb effects fuck with bounce.
4 so i decided to set all the ranged heros attack 1 to bounce, and give them all a dummy orb ability, and remove it when they equip the item. that only caused their normal attack to screw up, it had no missle art and somtimes dealt no damage
my other options are
1 Create a dummy chain lightning, that will cause the attacked unit to be attacked then zaped, also item bonuses wont be included.
2 Use illusions who are fully transperent, their shadows will be seen and id have to set game constants to have all illusions gain item effects.
3 create a second hero, of each ranged hero and replace it when the item is aquired. dont even get me started on all the issues with this idea, ill use it as my last resort
4 Another sujestion was using drunked haze, you can use it to disable types of attacks, but because the bounce attacks are ranged it wont work.
Put your noggons together people and see if we can come up with a solution?