The Spell Request Thread! (2nd)

RangerX

I am justice!
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69
really out of topic :) but can you tell me how [and when you can] change your name [example : you gad Glenphir and now your name is Ayanami]
 

skyblader

You're living only because it's illegal killing.
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really out of topic :) but can you tell me how [and when you can] change your name [example : you gad Glenphir and now your name is Ayanami]

Pm a user with power, moderator or administrator.


Completed Powerful bash, but I renamed it to Charging bash since it fit the description more. Hope you like it :thup:
 

TheKnight

New Member
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@ TheKnight
About your Dark Grasp, it's an target point-area spell? So the enemies are dragged to the center of the target area then dragged towards the caster?

Yes exactly, with an aoe about the size of blizzard or so, the target units are dragged towards the center of it and then dragged towards him.
Thinking about the aoe, could you make it go up 150 per level?
 

skyblader

You're living only because it's illegal killing.
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Holy crap.. I finished the entire spell and now I lost it because of some saving problems... This sucks...

Edit: Okay.. I finally redid Charging Bash. Hope you like it..

Do tell me if there's a problem :)
 

aki15

New Member
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5
Request:
Boomerang:
Assassin trows a boomerang to point (it travels to point of cast, if point is bigger than 1200 range it travels to 1200) that damages target on hit for 18 and coming back to assassins hand.
Something like Warlock map boomerang spell.
 

Whoareyou.

New Member
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24
Spell Name: Burning Attack

Code Preference: GUI

Spell Type: MUI

Description: The caster makes his/her hands in a lot of combinations for 5 seocnds then comes behind the target and slices the target into pieces.

Other Remarks: The orb blast attack thing should be yellow like in the video when after the caster does the combinations then makes a blast out of his/her hands. If you can, can you make the model one of these? http://wc3r.forumcircle.com/viewtopic.php?t=9640 doesn't matter which.

Like this [YOUTUBE]http://www.youtube.com/watch?v=OLvr1KlJgr4&feature=related[/YOUTUBE]

If you can't see: http://www.youtube.com/watch?v=OLvr1KlJgr4&feature=related
 

Happy

Well-Known Member
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71
hey Ayanami...i found a problem in the spell Shadow Step Trap you made for me...:( If the dragged unit is blocked by another unit the spell stops and the unit isnt damaged :(:(:( where i have to add turn collision off/turn collision on ??
im confused of all your hashtable custom scripts and hashtable itself so i have to ask....

thanks in advance

happy
 

Ayanami

칼리
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288
hey Ayanami...i found a problem in the spell Shadow Step Trap you made for me...:( If the dragged unit is blocked by another unit the spell stops and the unit isnt damaged :(:(:( where i have to add turn collision off/turn collision on ??
im confused of all your hashtable custom scripts and hashtable itself so i have to ask....

thanks in advance

happy

In the "Shadow Step Trap Movement" trigger, add it here:

Trigger:
  • Actions
    • Set SSTPoint = (TempPoint offset by (SSTReal[3] / 20.00) towards (Angle from TempPoint to TempOffset) degrees)
    • Unit - Turn collision for TempUnit Off <--
    • Unit - Move TempUnit instantly to SSTPoint


Then add the collision on part at the bottom:

Trigger:
  • Actions
    • Custom script: set udg_TempUnit = LoadUnitHandle(udg_Hashtable, GetHandleId(GetEnumUnit()), StringHash("target")) <--
    • Unit - Turn collision for TempUnit On <--
      • Custom script: call FlushChildHashtable(udg_Hashtable, GetHandleId(GetEnumUnit())) <--
    • Unit Group - Remove (Picked unit) from SSTDummyGroup



Add those 3 lines.
 

snmiglight

Active Member
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3
Can I still throw request in? Okay here's mine...


Code:
[B]Spell Name: [I]CHRONOMITES (AUTOCAST)[/I][/B]

[B]Description:[/B] Each shot fired reduces target's movespeed while increasing caster's attackspeed. 

[I]Must stack up to six times.[/I]

[B]Code Preference:[/B] GUI, if possible

[B]Spell Type:[/B] MUI

[B]Level 1:[/B] 3% movespeed reduction to target; 10% increased attackspeed to caster.
[B]Level 2:[/B] 4% movespeed reduction to target; 15% increased attackspeed to caster.
[B]Level 3:[/B] 5% movespeed reduction to target; 20% increased attackspeed to caster.

[B]Others:[/B] Sample hero to be used should be Nerubian Queen. Must be ranged. 
([I]about 450 attack range[/I]) Hero's normal attack projectile [B]must not return[/B] to the Hero. 
([I]Just like the Nerubian Creeps do[/I]) But if this skill is casted/autocasted, then the projectile 
[B]must return[/B] to its caster. ([I]with the idea that the skill drains target's movespeed and 
converts to attackspeed for the hero.[/I]) One last thing to consider: buff level must show its 
true level at status queue; both buff and debuff.
([I]must not show "[B]Chronomites - [Level 7][/B]" or something[/I])
 

Ayanami

칼리
Reaction score
288
Can I still throw request in? Okay here's mine...


Code:
[B]Spell Name: [I]CHRONOMITES (AUTOCAST)[/I][/B]

[B]Description:[/B] Each shot fired reduces target's movespeed while increasing caster's attackspeed. 

[I]Must stack up to six times.[/I]

[B]MUI:[/B] YES

[B]Level 1:[/B] 3% movespeed reduction to target; 10% increased attackspeed to caster.
[B]Level 2:[/B] 4% movespeed reduction to target; 15% increased attackspeed to caster.
[B]Level 3:[/B] 5% movespeed reduction to target; 20% increased attackspeed to caster.

[B]Others:[/B] Sample hero to be used should be Nerubian Queen. Must be ranged. 
([I]about 450 attack range[/I]) Hero's normal attack projectile [B]must not return[/B] to the Hero. 
([I]Just like the Nerubian Creeps do[/I]) But if this skill is casted/autocasted, then the projectile 
[B]must return[/B] to its caster. ([I]with the idea that the skill drains target's movespeed and 
converts to attackspeed for the hero.[/I]) One last thing to consider: buff level must show its 
true level at status queue; both buff and debuff.
([I]must not show "[B]Chronomites - [Level 7][/B]" or something[/I])

Sorry but I don't actually edit hero projectiles. You'd have to do the projectile decision on your own. As for the actual spell, effect, yes I can work on it. However, I don't accept planning the whole Hero design itself.
 

snmiglight

Active Member
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3
what i mean is the eye candy sir/ma'am. kinda like crypt fiend's ability's spider attack(?).
 

Sajin

User title under construction.
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56
-> Ayanami is there any way to add a buff to the unit using Evasion? other then using dummy units? or is that the only way?
 

Sajin

User title under construction.
Reaction score
56
Yay finaly a hard one from me :)

Ok a pretty difficult one :)
AC-130H - Spectre Air Strike

Ultimate 1 level

The unit casting this goes invisible and is transported to an aerial view where he can send down 3 different types of munitions.
A 105mm Cannon which has 1 shot and a 3 second reload. The 105 has a high AoE and High damage(1 cooldown between shots)/
A 40mm cannon which has two shots and takes 2 second to reload with a mid damage and mid AoE(0.50 cooldown between shots).
Then a 20mm Vulcan cannon which doesn't have to reload and has unlimited shots(0.05 cooldown between shots).

The user's cursor becomes like a shockwave spell with unlimited uses until the skill is over and if he holds it down it unleashes all the munitions one after another until it needs to reload that type but then it switches to the next (smaller caliber) round (and so on and so fourth [for example if he holds down the mouse button it will first fire the 105 then switch to the 40 and if the 105 isn't reloaded after the 40 runs out then it switches to the 20. Then if the 105 is finished it switches back to the 105 but if the 40 still isn't done reloading it'll switch to the 20 again.

Cooldown: 120 seconds
Spell Duration: 30 seconds

105mm Damage: 600 AoE: 300 Reload Time: 3 Cooldown Between Shots: 1
40mm Damage: 300 AoE: 200 Reload Time: 2 Cooldown Between Shots: 0.50
20mm Damage: 150 AoE: 100 Reload Time: 0 Cooldown Between Shots: 0.05

Eyecandy: If you can have the camera panning over the battle field and big explosions and smoke effects kind of like in MW2

Notes: Instant no target cast (or area cast like blizzard if it helps with the camera in eyecandy, if not it doesn't matter)

You can use any system and either GUI or JASS as long as its MUI and I can easily customize the damage/duration/AoE/Cooldown/Roload Times/ and between Shot cooldowns using GUI or common sense like you set the jass code like
ex.
dam1 = 500 //105mm damage
dam2 = 250 //40mm damage
etc etc

Please and Thanks :)
 

Ayanami

칼리
Reaction score
288
what i mean is the eye candy sir/ma'am. kinda like crypt fiend's ability's spider attack(?).

Yes, I can do the eye candy. However this, you'll have to do it on your own:

Sample hero to be used should be Nerubian Queen. Must be ranged.
(about 450 attack range) Hero's normal attack projectile must not return to the Hero.

I only make spells and spell effects, not the hero design itself. Hope you understand.

-> Ayanami is there any way to add a buff to the unit using Evasion? other then using dummy units? or is that the only way?

Do you still need this done? If you use the ability "Tornado (Slow Aura)", no spell book is needed.
 
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