The Trainer Unit

Stryke

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There is a 'Trained unit', so where's the 'Trainer unit'?
I want to get the unit that trained the unit.
 
if i remember correctly, there is an event for "unit finishes training a unit"
that would be the triggering unit. the unit that comes out is the trained unit.
 
When the building finishes training an unit, it will check what building it is and if it a certain type of building, it will create units of the same unit-type of the trained unit.
 
Trigger:
  • Build Unit Bot
    • Events
      • Unit - A unit Finishes training a unit
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • (Unit-type of (Triggering unit)) Equal to Shrine Level 1
          • (Unit-type of (Triggering unit)) Equal to Shrine Level 2
    • Actions
      • Set TempPoint = (Center of Middle Center Top Left <gen>)
      • Unit - Create 1 (Unit-type of (Trained unit)) for (Owner of (Trained unit)) at TempPoint facing Default building facing degrees
      • Custom script: call RemoveLocation(udg_TempPoint)
      • Set Income[(Player number of (Owner of (Trained unit)))] = (Income[(Player number of (Owner of (Trained unit)))] + (Point-value of (Trained unit)))
      • Unit - Change ownership of (Trained unit) to Player 12 (Brown) and Retain color
      • Set TempPoint = (Center of Middle Center Bottom Right <gen>)
      • Unit - Move (Trained unit) instantly to TempPoint
      • Custom script: call RemoveLocation(udg_TempPoint)
      • Unit Group - Add (Trained unit) to UnitsBottomLeft
      • Unit - Change ownership of (Last created unit) to Player 12 (Brown) and Retain color
      • Unit Group - Add (Last created unit) to UnitsBottomRight
      • Set TempPoint = (Center of Middle Right <gen>)
      • Unit - Order (Trained unit) to Move To TempPoint
      • Custom script: call RemoveLocation(udg_TempPoint)
      • Set TempPoint = (Center of Middle Left <gen>)
      • Unit - Order (Last created unit) to Move To TempPoint
      • Custom script: call RemoveLocation(udg_TempPoint)
 
in this event
Code:
A unit Finishes training a unit
the trainer is triggering unit
 
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