There's a leak I can't find

Genkora

Frog blast the vent core!
Reaction score
92
Alright, I start to get a good deal of lag about five minutes into a game using these triggers, but I can't seem to figure out what is doing it. Any help would be appreciated.

Trigger:
  • FFire on attack
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • ((Attacked unit) belongs to an ally of (Owner of (Attacking unit))) Equal to False
      • (Mana of (Attacking unit)) Greater than or equal to 100.00
      • (Level of Frenzy Fire (passive) for (Attacking unit)) Greater than 0
    • Actions
      • Set Cpoint = (Position of (Attacked unit))
      • Set Tpoint = (Position of (Attacking unit))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Attacked unit) is Magic Immune) Equal to True
        • Then - Actions
          • Set Random = (Units within 800.00 of Tpoint matching ((((Matching unit) is Magic Immune) Equal to False) and ((((Matching unit) is in (Units owned by Neutral Passive)) Equal to False) and (((Matching unit) is in (Units owned by (Owner of (Attacking unit)))) Equal to False
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Number of units in Random) Greater than 0
            • Then - Actions
              • Set Runit = (Random unit from Random)
              • Unit - Create 1 Dummy for Neutral Passive at Tpoint facing Default building facing degrees
              • Unit - Add a 6.00 second Generic expiration timer to (Last created unit)
              • Unit - Order (Last created unit) to Undead Banshee - Curse Runit
              • Unit - Set the custom value of Runit to (Level of Frenzy Fire (passive) for (Attacking unit))
              • Unit - Create 1 Missile Guy for Neutral Passive at Tpoint facing Default building facing degrees
              • Unit - Add a 6.00 second Generic expiration timer to (Last created unit)
              • Unit - Order (Last created unit) to Neutral Alchemist - Acid Bomb Runit
              • Unit - Set mana of (Attacking unit) to 0.00
              • If ((Level of Frenzy Fire (real) for (Attacking unit)) Equal to 3) then do (Do nothing) else do (Unit - Increase level of Frenzy Fire (real) for (Attacking unit))
              • Unit - Increase level of Frenzy Fire (passive) for (Attacking unit)
            • Else - Actions
          • Custom script: call DestroyGroup (udg_Random)
        • Else - Actions
          • Unit - Create 1 Dummy for Neutral Passive at Cpoint facing Default building facing degrees
          • Unit - Add a 6.00 second Generic expiration timer to (Last created unit)
          • Unit - Order (Last created unit) to Undead Banshee - Curse (Attacked unit)
          • Unit - Set the custom value of (Attacked unit) to (Level of Frenzy Fire (passive) for (Attacking unit))
          • Unit - Create 1 Missile Guy for Neutral Passive at Tpoint facing Default building facing degrees
          • Unit - Add a 6.00 second Generic expiration timer to (Last created unit)
          • Unit - Order (Last created unit) to Neutral Alchemist - Acid Bomb (Attacked unit)
          • Unit - Set mana of (Attacking unit) to 0.00
          • If ((Level of Frenzy Fire (real) for (Attacking unit)) Equal to 3) then do (Do nothing) else do (Unit - Increase level of Frenzy Fire (real) for (Attacking unit))
          • Unit - Increase level of Frenzy Fire (passive) for (Attacking unit)
      • Custom script: call RemoveLocation (udg_Tpoint)
      • Custom script: call RemoveLocation (udg_Cpoint)

Trigger:
  • Frenzy Fire Death
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Custom value of (Dying unit)) Greater than 0
    • Actions
      • Set Dpoint = (Position of (Dying unit))
      • Set Darea = (Units within 500.00 of Dpoint)
      • Special Effect - Create a special effect at Dpoint using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
      • Special Effect - Destroy (Last created special effect)
      • Unit Group - Pick every unit in Darea and do (Actions)
        • Loop - Actions
          • If ((Custom value of (Dying unit)) Less than or equal to (Custom value of (Picked unit))) then do (Do nothing) else do (Unit - Set the custom value of (Picked unit) to (Custom value of (Dying unit)))
          • Unit - Create 1 Dummy for Neutral Passive at Dpoint facing Default building facing degrees
          • Unit - Add a 6.00 second Generic expiration timer to (Last created unit)
          • Unit - Order (Last created unit) to Undead Banshee - Curse (Picked unit)
      • Custom script: call RemoveLocation (udg_Dpoint)
      • Custom script: call DestroyGroup (udg_Darea)

Trigger:
  • Frenzy Fire damage
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Set FFDamage = (Units in (Playable map area) matching (((Matching unit) has buff Frenzy Fire ) Equal to True))
      • Unit Group - Pick every unit in FFDamage and do (Actions)
        • Loop - Actions
          • Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - (10.00 + (20.00 x (Real((Custom value of (Picked unit)))))))
      • Custom script: call DestroyGroup(udg_FFDamage)
 
Haven't looked thoroughly, but already I found this:

Set Random = (Units within 800.00 of Tpoint matching ((((Matching unit) is Magic Immune) Equal to False) and ((((Matching unit) is in (Units owned by Neutral Passive)) Equal to False) and (((Matching unit) is in (Units owned by (Owner of (Attacking unit)))) Equal to False

Bolded unit group leaks. For the first one use "owner of matching unit =/= neutral passive", and for the second one use "owner of matching unit =/= owner of attacking unit".
 
Alright, I fixed that one. I'm still getting lag though, and I'm pretty sure it is caused by one of those three as the lag only occurs after I have been using Frenzy Fire for a while.
 
Your unit attacks very fast? Doesn't seem much laggy to me from the triggers.

Second trigger can be quite disastrous though. May set up a chain reaction if you're careless in setting custom value for units, since the condition is a rather loose one. Try 'unhide' all your dummies and see how many of them spawn in a period of 5 minutes. If there are too many, then there's your problem.
 
ah, yes. I hadn't realized where just using greater than zero would lead me. I haven't used any custom values anywhere else yet, but I was planning on doing so. Perhaps I will instead create a unit group and put all the units with the buff inside. And my unit does attack quite fast, a few times every second actually. But would my dummy units really be a problem? The spell can't be cast unless the unit has 100 mana and it's mana is reduced to zero every time it casts it.
 
Units owned by (Player) is a unit group comparison, but you haven't created that unit group so the game automatically generates those (very large) groups every time it runs your conditions. Instead of a boolean comparison, run a player comparion ("Owner of Matching unit Not Equal to Neutral Passive" and "Owner of Matching unit Not equal to Owner of Attacking unit").

If the trigger runs often, lower the life span of the dummy units so that many dummy units don't exist at the same time. It really only needs time to cast the spell, which only takes time if you made the dummy unit so that it needs to spend time turning (a dummy unit which cannot move turns instantanously, like a tower).
 
Trigger:
  • Set Random = (Units within 800.00 of Tpoint matching ((((Matching unit) is Magic Immune) Equal to False) and ((((Matching unit) is in (Units owned by Neutral Passive)) Equal to False) and (((Matching unit) is in (Units owned by (Owner of (Attacking unit)))) Equal to False

wouldnt it be easier if you compared players directly?

like
Owner of Matching unit is not equal to Neutral Passive.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good
  • The Helper The Helper:
    I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...
  • The Helper The Helper:
    This drink recipe I have had more than a few times back in the day! Mind Eraser https://www.thehelper.net/threads/cocktail-mind-eraser.194720/

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top