This is prob posted before somewhere but what i thought that would be easy is fucking me over for to long now
I wanted to create a simple repeating timer that would end at a certain event. So i created at first a Timer and timer window variable and both variables with arrays of 10. then i created a timer window(1) with title and a repeating timer(1) in my trigger. At the event of unit X gets under 'so much' HP the timer has to stop and dissapear so i created the actions Hide timer window(1) and destroy timer window(1). Tho he excecuted the timers but he wouldnt destroy and hide the timer at the event. So at first i thought it was because the timer couldnt be used with an array or something so i created 2 new variables without the arrays but still didnt work. So then i just made a test trigger that ill post:
(Starting the timer)
testX
Events
Player - Player 1 (Red) types a chat message containing test1 as An exact match
Conditions
Actions
Countdown Timer - Create a timer window for TimerTestX with title test
Countdown Timer - Start TimerTestX as a Repeating timer that will expire in 35.00 seconds
(Ending the timer)
testXX
Events
Player - Player 1 (Red) types a chat message containing test2 as An exact match
Conditions
Actions
Countdown Timer - Hide TimerWindowX
Countdown Timer - Destroy TimerWindowX
Tho this still doesnt work, it does start the timer but doesnt hide/destroy it. And btw it isnt in any melee initialization.
So anyone can help me with what im doing wrong here? Thx in advance
I wanted to create a simple repeating timer that would end at a certain event. So i created at first a Timer and timer window variable and both variables with arrays of 10. then i created a timer window(1) with title and a repeating timer(1) in my trigger. At the event of unit X gets under 'so much' HP the timer has to stop and dissapear so i created the actions Hide timer window(1) and destroy timer window(1). Tho he excecuted the timers but he wouldnt destroy and hide the timer at the event. So at first i thought it was because the timer couldnt be used with an array or something so i created 2 new variables without the arrays but still didnt work. So then i just made a test trigger that ill post:
(Starting the timer)
testX
Events
Player - Player 1 (Red) types a chat message containing test1 as An exact match
Conditions
Actions
Countdown Timer - Create a timer window for TimerTestX with title test
Countdown Timer - Start TimerTestX as a Repeating timer that will expire in 35.00 seconds
(Ending the timer)
testXX
Events
Player - Player 1 (Red) types a chat message containing test2 as An exact match
Conditions
Actions
Countdown Timer - Hide TimerWindowX
Countdown Timer - Destroy TimerWindowX
Tho this still doesnt work, it does start the timer but doesnt hide/destroy it. And btw it isnt in any melee initialization.
So anyone can help me with what im doing wrong here? Thx in advance