too many doodads, how to solve it now?

Rommel

New Member
Reaction score
13
Ok, i took 4 days without sleeping to draw terrain for my RPG Project, Neverwinter Nights..
After finishing, i was eager to test it..but..Oops..The map lags so much..
I tried to reduce the number of doodads, from 26.000 to 22.000, but that can not solve my problem..hu hum what should i do now, dont tell me t must abandon my map...:banghead:
 
Use units, instead of doodads (and make them look like doodads).
Then you can add and remove them with triggers.

Make big regions that spawns X doodads/units and removes them when the players enter/leave these regions.
Not sure how your map is formed. (If a player can move anywhere they please, or if they have to beat certain levels.) -If it's the latter, this technique might help..

Also, I don't think doodads will create any lag (or maybe very, very little). -Check your triggers for leaks, to begin with!
 
That's way too many doodads for your map and no doubt it's going to lag, you know guys even too many doodads/units placed or created can make games lag heavily, that's a fact. Because, the limit for destructibles is 6144 and the limit of doodads in your map is 8192 and if you add that, 14,338 doodads and destructibles. I don't know if that's the cause but you said that you've got 22000 doodads and it's beyond the limit.

I've never played a map with that much doodads.

One cause of lag is leaks so try removing all leaks from your triggers.
 
Thanks, my friends...but I have just finished the terrain, just terrain, so no leaks from triggers im sure...Maybe i should delete it and start from scratch, but i still hope someone can help me out with the doodads probelm///:thup:
 
you can remove the limit with using Jass Newgen pack. but it will lag if you play the game, the limit isnt there just for fun.
 
Your map would be extremely lag due to high amount of doodad and destructible. If you add trigger, it would make it even harder to play due to the lag.

Off Topic : I can't believe you did't sleep for 4 days. If you said 2 days I still believe it. :p
 
Another option is just trying to delete some more. Any large forest can have a huge mountain in the middle :) I don't know if the PC's are gonna have flying abilities, but otherwise, they won't ever see it anyway :)
 
Thanks for your help,...I will try both solution u suggested, now i have somw other questions:
-How can i apply fog affect to my map? I tried with both preference and triggers but it do not perform as i wished. In this case, i just got a whole white screen or slight color based effect. (I do not understand this trigger clearly). What i want is a white fog (maybe like Silent Hill?)
-How to make my map midnight all time?
-How about the Game Preload action? what does it do? can it be triggered at map ini?
-Do u know any system that can make your henchmen uncontrollable? like the system for pet here?
-Thanks in advance

Offtopic: Septimus - yes, indeed, no lies here :D
 
To Rommel : Well, I can answer few of your question. A single picture is worth a thousand word.

32255252lu3.jpg

25895339cr7.jpg

86419697vn6.jpg
 
Just avoid imports, custom sounds, trigger leaks & custom loading screens as much as you can. They suck up a lot of memory size & lag for a map.
 
I'm working on a terrain for a 256 x 256 RPG map. It's 50% done.
Dude, I know that is absolutly possible to eliminate unecessary doodads.
Can't believe you lost 3 nights asleep to do this.
I think what you need is a rest! :thup:
Then, you ll see your map with other eyes and will notice where you need to remove those so much extra doodads.

Tree blocks on forests can have mountains in the middle, like said before.
Also you can manualy remove doodads activating the Pahting vision (P) and leaving only those doodads needed to block the path.

Also, you can go drift deleting.
(i don't know how to say this in english, so I'll draw - look the picture)
Imagine it for trees or rocks, for exemple.
Look that he path continues blocked, but you deleted unecessary inbetween doodads.
I always do this method to reduce the doodad number. It takes some time, off course (but not 3 nights asleep, lol)
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good
  • The Helper The Helper:
    I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...
  • The Helper The Helper:
    This drink recipe I have had more than a few times back in the day! Mind Eraser https://www.thehelper.net/threads/cocktail-mind-eraser.194720/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top