I'm rather sure he meant creating in-game? Since you cannot create a lot of trees instantly (besides copying ofc) in the editor either.
Personally, I found a lot of trouble here too... Trees cannot be revived in-game... And if you kill them, they're still unwalkable due their footprint...
After trying to play with trees desperately I didn't found a single solution, besides removing them and replacing them. But this makes the spot they were still unwalkable... I also failed in editing the footprints.
So how did I solve it?
I simply created a unit with the model of a tree and another one with the model of a "dead tree". By doing this, I don't have to use footprints and thus a "dead tree" or a "removed tree" becomes walkable. Now, the collision size of an alive tree has a value, whereas the collision size of dead trees is zero and thus they're walkable (don't forget to set push rate to 0).
Now, all you need is a trigger to replace them on revive/kill instead of kill/revive functions.
I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...