Variable Question

Crusher

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Let's say that I cast 4 different spells at the sime time with totaly different effects.

Finger of Pain - Coded in GUI
Entagling Roots - Coded in JASS
Firebolt - Coded in GUI
Blizzard - Coded in JASS

Althought this doesn't make sense at all, they are using ''TargetLoc'' Point Variable which can be used to set ''Target Point of Ability being Cast'' in GUI and JASS.

My Question is:

If I remove ''TargetLoc'' after finishing one spell, will ''TargetLoc'' work in next spell I cast in almost same time?
 

Skippy

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Engine of Warcraft is linear. That means NOTHING can happen at SAME time.
So the answer: it will work :)
 

Crusher

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Are you 100% sure? I have tons of triggers, eg. Variables which I want to remove, I'll use just one for all of them.

Once someone else confirms, I'll get started.
 

Shura

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Using the same variable for multiple abilities is fine, as long as there isn't any waits.
 

tooltiperror

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When you add in a wait, there is the chance two spells will use the variable and eff up.

I suppose if arrays were limitless, you could make a separate array for every single unit, and like, just use an array to handle each unit?

Or, do AIDS and Hashtables already do that for you?

Edit: Also, instant code fires in a line.
 

Sim

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Technically, you could use the same point variable in every code without waits.

Practically, though, you're better off with either locals or private struct variables. :)

Also, I'm bettin' one of these days you're gonna forget about the fact that using the same global variable for everything doesn't allow waits. And you will use a wait. And then wonder the hell's happening. :nuts:
 

tooltiperror

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Technically, you could use the same point variable in every code without waits.

Practically, though, you're better off with either locals or private struct variables. :)

The simple solution is JASS.
 
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