Very lagged movement when moving large unit groups

OrcBambino

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Hello, can anybody please help me?

I have made a level where three human players defend a kingdom against waves of computer played armies.

The issue is when there are large CPU armies (120-160 units), there are too many conflicting waypoints and the units hardly move.

Two solutions to the movement issue would be to lower the collision to zero, or give the units the ghosting ability; however doing so makes
the CPU army too difficult to beat because the units stack and attack all at once.

Does anybody have any methods of moving waves of units towards a point? A macro perhaps?

Thanks very much,
OrcBambino
 
The warcraft engine is not supposed to work with so many units at once.
Just dont try because it is not really going to work. There is a reason you only control like 40 units in the actual game and not armies as large as in starcraft 2.
The movement system is rather limited and it will even happen that if you have too many units moving at once the movement will stop entirely for some of the units.
 
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