View Stuck After Rotating the Camera

Kitt

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What I'm trying to do is make it so that, regardless of which side you choose, your view is always the same. This is for an AoS style map, where two sides push against each other to gain entry into the main base. Something I've always found irritating, is that your view and sense of up and down are different depending on your side. If someone is use to one side over another, this can greatly affect game play. My goal, is to rotate the camera 180 degrees for one side, so that your view is always the same, regardless of which side you get put on.

The problem comes when I rotate the screen 180. After I do a simple Camera - Rotate trigger, the screen is locked, and the user can't scroll around. Since it gets rather challenging to play without seeing what your doing, this is definately a big problem. I've seen a comment on WEU having a function to do this, but I would really rather avoid WEU unless it's absolutely neccisary.

Thank you in advance for any and all help.

Meow.
 
Ummm, I don't think u can rotate it 180 degrees and ur finger would hurt to push the rotate button all the time...It's also fun that you know you're actually on the other side...
EDIT:Then again, it could be somewhere under the camera options (smoth e.g)
 
Insert and Delete don't even rotate your camera 90 degrees - more like 65.

Why not simply make a camera in world editor that is like a 180 degree rotation, then after applying it to the players, pan it to their respective locations?
 
Kenito said:
Insert and Delete don't even rotate your camera 90 degrees - more like 65.

Why not simply make a camera in world editor that is like a 180 degree rotation, then after applying it to the players, pan it to their respective locations?

I'm not 100 sure how to do what your suggesting. I did play around with it a bit in the world editor, but I don't think I'm doing it correctly. Could you give me a bit more exact explination?

Thanks ^^
 
hmmm i've seen this done in my favourite aos - age of myths.
the only thing i recall possible is that you press Ctrl+C in-game to release the camera.
i'd simply listen to Kenito if i were you.
 
You can apply a camera, or just change the rotation of the current one.
However, one touch of the mousewheel will reset the rotation to the default.

And, reapplying it periodically is just plain weird:
Code:
WeirdoCam
    Events
        Time - Every 0.50 seconds of game time
    Conditions
    Actions
        Camera - Set Player 1 (Red)'s camera Rotation to 270.00 over 0.00 seconds

A trained unit popping out of a building would also come out on the "wrong" side, and turned the "wrong" way, adding to the weirdness.


Why not make a left to right map? Less difference then up-down...
 
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