What started as a tower defense...

S

=Scotvenom=

Guest
...has ended up becoming something quite different. Rather than making yet another TD, I've had an idea which I think (correct me if i am wrong) is original.

The map will feature a section for each player and one creep section. Each player section will have an enter portal, exit portal and primary tower. The creep section will have a portal for each player section.

Creep will spawn (in the creep section) and enter one of the player portals (random for each creep). The creep will run a circuit through the player sections, entering and exiting until killed or the game ends. When initially spawned a creep will start with a number of gold, which it will drop as it runs around. When a creep is killed it will cost the player gold (instead of giving it). How much this is or what it will be based on I haven't decided. Also a harder creep will be created when the weaker creep dies. When a creep runs out of gold though, it will raid the primary tower of the player whose section it is in to replenish its stock of gold. I may also include a toll on the gateways, stealing money from travelling creep.

Gold will be given to each player periodically, and players can then spend this on making towers with various abilities and attacks. I plan on including a bank as well, where players can deposit a quantity of money for a set time before withdrawing with interest (thought of this after playing the Warhammer 40K map :D).

I'm not entirely sure how the game will end. Initially I thought that the game would end when only one player is left; the others having been eliminated as their gold becomes less than 0. On the other hand I would like the total number of creeps killed to be a factor in the outcome. I may make multiple play modes, but first I'll implement the first method mentioned.

Not a very polished idea, but a lot more interesting than my first one :)

All feedback and comments appreciated.
 
C

crazedcougar

Guest
Im a little confused, but in general you are trying to defend runners from attacking creeps by using towers?

Sounds good, if it was done right :shades:
 
S

=Scotvenom=

Guest
Nope, no runners :)

Its a 'live as long as you can' map with creeps continuously spawning as they are killed (with some special waves of creeps when there are certain numbers of creeps killed). Whilst you are being given some gold, over time the creeps will steal it all from you if you don't start doing something about it!

It may be easier to think of the creeps as thieves with holes in their pockets, running a marathon where they have to pay at toll gates, who use your banks as a pit stop to refuel :D
 
D

Decapatater

Guest
Oh so who ever loses all there money 1st looses. Who ever can stop there towers from killing will get the best chance, cool. What will make them creat more towers and from destroying there already built towers?
 
S

=Scotvenom=

Guest
Well, the way I see this working is that its a good idea to leave creep that are carrying plenty of gold alone, picking up the gold they drop. If a creep is about to steal from you though (it is about to run out of gold) then you need to kill it before it gets the chance!

I can see this becoming frantic as the creep will drop the gold at different rates, run at different speeds and will pass pretty close to your main tower as they are running through :)

Towers and other units will be made by each player, with a view to keeping creep alive as they pass through your territory, or killing them asap when they're trying to steal from you.
 
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