What would you like in the Trigger Editor?

W

W1f4r3

Guest
hmmm... i was too lazy to read every 14 pages.. but i would like that in WE you add tha followong:

1) Color Selection in WE(not in other tool) like in Chaos Spectrum or RGB system with max value 255 :) it could be like when you type text u chose color effect
2) Region things... now is A Unit Enters Region... but could add A Unit Enters Center of Region
3) Animation Selection in Trigger editor action "Animation - Play Units Animation"
4) Make that damage could be just set like this: xxxx-xxxx not to chose slides per dice e.t.c :/ :p
 

ReVolver

Mega Super Ultra Cool Member
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New Spell

A better version of Channel with unlimited data from all spells and stats.
 
P

Persen

Guest
1) Color Selection in WE(not in other tool) like in Chaos Spectrum or RGB system with max value 255 it could be like when you type text u chose color effect
This is about the trigger editor, but maybe i can add color codes
(|cffffcc00 <- like that) to the ed.

2) Region things... now is A Unit Enters Region... but could add A Unit Enters Center of Region
Like ace said...

3) Animation Selection in Trigger editor action "Animation - Play Units Animation"
Already exists. (???)

4) Make that damage could be just set like this: xxxx-xxxx not to chose slides per dice e.t.c :/
Can't do... this is in the game itself.

A better version of Channel with unlimited data from all spells and stats.
The Data avalible to an ability is specified with a "ability script", and i don't think they're moddable. But it would be nice.
 
P

Persen

Guest
DotA-Crime, i think i'll make a full "item recipe trigger" sometime.
 

Jazradel

Helping people do more by doing less.
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Yeh having a recipe trigger would be great.

Maybe having a trigger that limits items as well. Like:
Item - Limit <item> to <number> for <unit>
 
B

BlizzScripts

Guest
ya , but the only way is talking to blizzard and they will add or else it might be impossible..
 

Prometheus

Everything is mutable; nothing is sacred
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useful thing = able to make it so in unit var 1 does X then do X

it only works with preplaced units right now :(
 

mase

____ ___ ____ __
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He means like being able to choose a unit thats not on a the map for a trigger. I think u can just make vars to get around that Like create the unit then set it as a var right after u create it.
 

Jazradel

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No I didn't mean charges though thats a good idea as well. I meant it like this.
A unit picks up a Bronze Sword.
A unit picks up another Bronze Sword.
Drop a bronze sword.
Be great if you could do that for: A unit, all units, units of type.

Nice to see someone else with the WoW theme.
 

mase

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like this:
Code:
Event: A unit acuires an item.
Cond: Number of (item being manipulated) held by (hero manipulating item is > 1
Acts: Make Hero Manipulating Item Drop Item being manipulated.
 

Jazradel

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mase said:
like this:
Code:
Event: A unit acuires an item.
Cond: Number of (item being manipulated) held by (hero manipulating item is > 1
Acts: Make Hero Manipulating Item Drop Item being manipulated.

No. That would make the hero only be able to have 1 item, easier done by changing the inventory ability. I want them only to be able to have 1 item of a type. Yes I know it's easy enough to do but it would save some time having a single trigger for it.

Oh and that would be a bit limited wouldn't it with only two items? Should have it using 'and'/'or' like in If conditions. That would be very useful.
 

mase

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Just change the condition to Number of Item type of item being manipulated...
 
B

BlizzScripts

Guest
its not hard , im_on_56k made one realy usefull.
Code:
    Events
        Unit - A unit Acquires an item
    Conditions
        (Item-type of (Item being manipulated)) Equal to Helm of Power
    Actions
        For each (Integer A) from 1 to 5, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Item-type of (Item carried by (Triggering unit) in slot (Integer A))) Equal to Helm of Power
                    Then - Actions
                        For each (Integer B) from ((Integer A) + 1) to 6, do (Actions)
                            Loop - Actions
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    If - Conditions
                                        (Item-type of (Item carried by (Triggering unit) in slot (Integer B))) Equal to Helm of Power
                                    Then - Actions
                                        Item - Remove (Item carried by (Triggering unit) in slot (Integer A))
                                        Item - Remove (Item carried by (Triggering unit) in slot (Integer B))
                                        Hero - Create Helm of Valor and give it to (Triggering unit)
                                        Game - Display to (Owner of (Triggering unit)), at offset (0.00, 0.00) the text: (You have upgraded an item into |cffFF8000 + ((Name of (Last created item)) + |r))
                                        Skip remaining actions
                                    Else - Actions
                    Else - Actions
i will make more easier with 1 line.
 

Jazradel

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Yes, I know how to do it. I knew how to do all the other things Persen Edit does.

But the point is I'm too lazy to do that so maybe he could make my life(and other people's) a little easier.
 

Im_On_56k

Hm...
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I added to it:
Unit - Kill All
Unit Group - Group Add Effect
Leaderboard - Add All Players
Item - Combine Item
ItemLimit(Dota-Crimes)

What each one does:
Kill All - Kills all units at a location.
Group Add Effect - Adds a special effect to all units in a group.
Add All Players - Adds all users that are playing to a leaderboard.
Combine Item - Combines 2 items into an item, can display a special effect.
ItemLimit - Limits a hero to items.
 
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