U are a noob
Mega Super Ultra Cool Member
- Reaction score
- 152
*BUMP*(i happen to think this is a good thread)
This is about the trigger editor, but maybe i can add color codes1) Color Selection in WE(not in other tool) like in Chaos Spectrum or RGB system with max value 255 it could be like when you type text u chose color effect
Like ace said...2) Region things... now is A Unit Enters Region... but could add A Unit Enters Center of Region
Already exists. (???)3) Animation Selection in Trigger editor action "Animation - Play Units Animation"
Can't do... this is in the game itself.4) Make that damage could be just set like this: xxxx-xxxx not to chose slides per dice e.t.c :/
The Data avalible to an ability is specified with a "ability script", and i don't think they're moddable. But it would be nice.A better version of Channel with unlimited data from all spells and stats.
Event: A unit acuires an item.
Cond: Number of (item being manipulated) held by (hero manipulating item is > 1
Acts: Make Hero Manipulating Item Drop Item being manipulated.
mase said:like this:
Code:Event: A unit acuires an item. Cond: Number of (item being manipulated) held by (hero manipulating item is > 1 Acts: Make Hero Manipulating Item Drop Item being manipulated.
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Helm of Power
Actions
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Triggering unit) in slot (Integer A))) Equal to Helm of Power
Then - Actions
For each (Integer B) from ((Integer A) + 1) to 6, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Triggering unit) in slot (Integer B))) Equal to Helm of Power
Then - Actions
Item - Remove (Item carried by (Triggering unit) in slot (Integer A))
Item - Remove (Item carried by (Triggering unit) in slot (Integer B))
Hero - Create Helm of Valor and give it to (Triggering unit)
Game - Display to (Owner of (Triggering unit)), at offset (0.00, 0.00) the text: (You have upgraded an item into |cffFF8000 + ((Name of (Last created item)) + |r))
Skip remaining actions
Else - Actions
Else - Actions