H
Heptameron
Guest
.zip, or .tar.gz.Persen said:No, i meant a "normal" archive like .zip
.zip, or .tar.gz.Persen said:No, i meant a "normal" archive like .zip
function CreateSpecialFXBlast takes location where, string whichEffect returns nothing
call DestroyEffect(AddSpecialEffectLoc(where, whichEffect))
endfunction
uareanoob said:make more keyboard events then just the arrow keys and esc
Like an action, "Make unit drop item on death"? That'd be sweet.Rad said:OMG Best idea, make it so you are able to add game item-tables to units!
Heptameron said:Like an action, "Make unit drop item on death"? That'd be sweet.
You can't do that. You can't manipulate item tables from triggers in the existing WE framework.Rad said:Or something like
"Unit - Apply <ItemTable> Table to <Unit>"
Heptameron said:You can't do that. You can't manipulate item tables from triggers in the existing WE framework.
I found that out.Rad said:Someone found out how in JASS, so even if you have to type the table name exactly it would still be nice.
1. A trigger that would scale a unit over time.
2. A trigger that would create a timed ability, effect, or buff.
3. An easier way to make specific units do things by their unit type. (Like Generic Unit event- Generic Unit Type Event, where I could say (Custom Paladin dies, etc..)
4. A trigger to change color, or height over time.
5. A much clearer way to make units that cast abilities able to identify where or on who they cast their spells. (Sounds easier than it is)