Events
Unit - A unit Is attacked
Conditions
(Attacking unit) Equal to unitHydra
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
integerThreeHead Equal to 2
Then - Actions
Animation - Play unitHydra's slam animation
Set integerThreeHead = (integerThreeHead - 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
integerThreeHead Equal to 1
Then - Actions
Animation - Play unitHydra's spell animation
Set integerThreeHead = (integerThreeHead - 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
integerThreeHead Equal to 0
Then - Actions
Unit - Remove Bloodlust - buff from unitHydra
Set integerTemp = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
integerTemp Less than or equal to ((Level of Three Heads for unitHydra) x 5)
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Real(integerTemp)) Less than or equal to ((Real((Level of Three Heads for unitHydra))) x 2.50)
Then - Actions
Set pointTemp = (Position of unitHydra)
Unit - Create 1 Dummy for playerHydraOwner at pointTemp facing Default building facing degrees
Unit - Hide (Last created unit)
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Add Bloodlust to (Last created unit)
Unit - Order (Last created unit) to Orc Shaman - Bloodlust unitHydra
Set integerThreeHead = 2
Custom script: call RemoveLocation(udg_pointTemp)
Else - Actions
Set pointTemp = (Position of unitHydra)
Unit - Create 1 Dummy for playerHydraOwner at pointTemp facing Default building facing degrees
Unit - Hide (Last created unit)
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Add Bloodlust to (Last created unit)
Unit - Order (Last created unit) to Orc Shaman - Bloodlust unitHydra
Set integerThreeHead = 1
Custom script: call RemoveLocation(udg_pointTemp)
Else - Actions
Else - Actions
basicly at level 12 (max) the hydra has a 100% chance to attack with 1 head (1 attack) a 60% chance to attack with 2 heads (2 attacks) and a 30% chance to attack with 3 heads (3 attacks)
ive set the dummy bloodlust to make it have 1000% attack speed.
can anyonw help pl0x?
Unit - A unit Is attacked
Conditions
(Attacking unit) Equal to unitHydra
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
integerThreeHead Equal to 2
Then - Actions
Animation - Play unitHydra's slam animation
Set integerThreeHead = (integerThreeHead - 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
integerThreeHead Equal to 1
Then - Actions
Animation - Play unitHydra's spell animation
Set integerThreeHead = (integerThreeHead - 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
integerThreeHead Equal to 0
Then - Actions
Unit - Remove Bloodlust - buff from unitHydra
Set integerTemp = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
integerTemp Less than or equal to ((Level of Three Heads for unitHydra) x 5)
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Real(integerTemp)) Less than or equal to ((Real((Level of Three Heads for unitHydra))) x 2.50)
Then - Actions
Set pointTemp = (Position of unitHydra)
Unit - Create 1 Dummy for playerHydraOwner at pointTemp facing Default building facing degrees
Unit - Hide (Last created unit)
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Add Bloodlust to (Last created unit)
Unit - Order (Last created unit) to Orc Shaman - Bloodlust unitHydra
Set integerThreeHead = 2
Custom script: call RemoveLocation(udg_pointTemp)
Else - Actions
Set pointTemp = (Position of unitHydra)
Unit - Create 1 Dummy for playerHydraOwner at pointTemp facing Default building facing degrees
Unit - Hide (Last created unit)
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Add Bloodlust to (Last created unit)
Unit - Order (Last created unit) to Orc Shaman - Bloodlust unitHydra
Set integerThreeHead = 1
Custom script: call RemoveLocation(udg_pointTemp)
Else - Actions
Else - Actions
basicly at level 12 (max) the hydra has a 100% chance to attack with 1 head (1 attack) a 60% chance to attack with 2 heads (2 attacks) and a 30% chance to attack with 3 heads (3 attacks)
ive set the dummy bloodlust to make it have 1000% attack speed.
can anyonw help pl0x?