Beta 4 posted!! Lots of changes... took a long time to customize all the Heroes. Also I have a trigger-problem posted in Post #2 of the thread... getting lots of good reviews from people on Bnet!
Nice, new update
BTW, I have a cool suggestion. Perhaps you could give players bonuses whenever its a certain time.
For example, a player controls the topmost Clock Tower. He/she will gain some gold whenever its 12 o'clock. It would be pretty cool, something like "Your Clock Tower synchronised with the time, granting you extra gold."
Long hiatus - I have been playing lots of League of Legends.
If anyone is interested, I will be playing ClockRing (Version 6) at about 11pm western time tonight! (US EAST Server!) I have about 6 real friends coming, so if a few people from here can show up, that would be great.
The map now has many inspirations from League of Legends. (Shops by genre, Buff-rewards for killing Neutrals)
I have never bumped this thread, although updated the first post a few times. I just published Beta 13 - pretty advanced... just implemented Ability Power from League of Legends, anyway... holler at me at Youtheart in League of Legends if you want to play.
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.