Spy and Radar

Dest

New Member
Reaction score
26
I created two upgrades. Spy is to enable the invisible units and radar is to reveal them.

Let's say that "Red" has 20 spy tech researched. "Blue" has 30 Radar. If Radar beats spy, radar reveals the invisible units. If spy beats radar, radar will not reveal them. How do I do this?
 

Ayanami

칼리
Reaction score
288
You could try this.

Trigger:
  • Radar and Spy
    • Events
      • Time - Every 0.03 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Current research level of Spy for Player 1 (Red)) Greater than (Current research level of Radar for Player 2 (Blue))
        • Then - Actions
        • Else - Actions


If you need help with triggering, just tell me.
 

Dest

New Member
Reaction score
26
You could try this.

Trigger:
  • Radar and Spy
    • Events
      • Time - Every 0.03 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Current research level of Spy for Player 1 (Red)) Greater than (Current research level of Radar for Player 2 (Blue))
        • Then - Actions
        • Else - Actions


If you need help with triggering, just tell me.

*bolds the true sentence in the quote form*

Well I knew that, but what actions? o.o

EDIT: Where you find the condition?
 

Ayanami

칼리
Reaction score
288
It's integer comparison under players. Well, for the action, maybe you could simply play around with the truesight spell? Like create a dummy unit or remove according to research level. Or else, order a unit to cast "Dust of Appearance". If spy is higher than radar, remove "Dust of Appearance" buff from all units in the map.
 

Dest

New Member
Reaction score
26
It's an Integer Comparison -> Player - Current Research Level :D

+Rep for that

----------------

I think I got an idea. How about I set variable for all spy units to be in a unit group. If the condition is true, I hide the units from the player who has low radar than the player 1? But...I dunno that. :banghead:

EDIT:
It's integer comparison under players. Well, for the action, maybe you could simply play around with the truesight spell? Like create a dummy unit or remove according to research level. Or else, order a unit to cast "Dust of Appearance". If spy is higher than radar, remove "Dust of Appearance" buff from all units in the map.

That's brilliant! I'll just do it to towers. :p
 

Dest

New Member
Reaction score
26
Wait, one problem. If I do what you suggest, then it'll just reveal other people even if my radar is low than their spy tech.
 

Dest

New Member
Reaction score
26
Oh, so it's not like a 2 sides thing like DoTA huh?

I never played DoTA o_O

Thinking up some solutions... I heard that there was a thread saying that you can hide units from other players but it uses JASS and I don't know it so that's the problem...
 

Ayanami

칼리
Reaction score
288
Wait, doesn't truesight reveal the enemy only for you and your teammates? o.o

Off Topic: So, did you complete your knock back trigger of yours?
 

Dest

New Member
Reaction score
26
Wait, doesn't truesight reveal the enemy only for you and your teammates? o.o

Off Topic: So, did you complete your knock back trigger of yours?

Uhm, there won't be any alliances in the game. As for the off topic question, I'm simply busy on the map I've been working on.
 

HydraRancher

Truth begins in lies
Reaction score
197
I'm wondering if theres a way to use "Get Local Player" in hide a unit, you could try find a WE trigger editor GUI mod and see if its got that.
 

Accname

2D-Graphics enthusiast
Reaction score
1,463
pick all units spawn a dummy unit with faerie fire and use it on them.
faerie fire reduces armor (optional) and makes the invisible units visible to the caster. to make it invisible again just remove the buff faerie fire.

trigger should look something similar to this: (sorry no World Edit on this PC so the actions might be called different)
Code:
Event:
 time - every 0.05 seconds of game time
condition:
 ...
Action:
 set TmpGrp = units in playable map area matching level of "invisible (skill)" for matching unit greater then 0 and matching unit is alive equal true
 unitgroup - pick all units in TmpGrp and do actions
     loop
        for each integer A from 1 - 12 (i guess its 12 players, if not change it)
            if current research level for Radar for player(integerA) greater then current research level of Spy for owner of picked unit
            then
                set TmpPnt = position of picked unit
                create Dummy(FaerieFire) at TmpPnt for player(integerA) facing....
                issue last created unit to use Druid of Talon Faerie Fire on picked unit
                call RemoveLocation (udg_TmpPnt)
            else
                remove buff FaerieFire (custom) from picked unit 
 call DestroyGroup (udg_TmpGrp)
and to clean the dummy unit give it 10 hitpoints and a hitpoint regeneration of -1.00

TmpPnt = point variable to remove leaks
TmpGrp = unitgroup variable to remove leaks

this trigger is MUI MPI and Leakless.
accname.
 

Ayanami

칼리
Reaction score
288
However, Faerie Fire can be removed by Purge. If there isn't any in your map, then it's fine.
 

HydraRancher

Truth begins in lies
Reaction score
197
Note: make faerie fire duration 0

AND make sure that you can actually SEE the invisible unit by giving the dummy true sight first :thup:

EDIT: here:

Trigger:
  • Trigger
    • Events
      • Every 0.03 seconds of game time
    • Conditions
    • Actions
      • set temp_group = units in (Playable Map Area) matching (Unit type of (Matching Unit)) is Equal to Radar
      • Unit Group - Pick every unit in temp_group and do (Actions)
        • Loop - (Actions)
          • set temp_point = (Position of (Picked Unit))
          • set Unit = (Picked Unit)
          • set temp_group2 = units in (3000 range of temp_point)
          • Unit Group - Pick every unit in temp_group2 and do (Actions)
            • Loop - (Actions)
              • If all (Conditions) are true then do (Actions) else do (Actions)
                • If - Conditions
                  • Level of Radar for (Owner of (Unit)) is less than level of Spy for (Owner of (Picked Unit))
                • Then - Actions
                  • Unit - create 1 Dummy at temp_point for (Owner of (Unit))
                  • Unit - add True sight to (Last Created Unit)
                  • Unit - add Faerie Fire to (Last Created Unit)
                  • Unit - Order (Last Created Unit) to Druid of the talon - (Picked Unit)
                  • Unit - add a 1 second generic expiration timer to (Last Created Unit)
                • Else - Actions
                  • Unit - Remove Faerie Fire buff from (Picked Unit)
          • Custom Script : call DestroyGroup (udg_temp_group2)
          • Custom Script : call RemoveLocation (udg_temp_point)
      • Custom Script : call DestroyGroup (udg_temp_group)
 

Lightstalker

New Member
Reaction score
55
Use the event "A unit finishes research" with the COnditions "Or = to Spy OR Detect"

Much better than having a trigger run evey 0.05 seconds,.

EDIT: I don't know if you can remove & re-add abilities to units, but if you can, add True Sight to all picked unit (disable true sight at INIT) if research greater. Else remove it.
 

roXplosive

New Member
Reaction score
15
I think it might be stupid but can you make a unit only ability hide that has a number of ranks . For each player make a global aura Detect . Use a trigger to check for a player if units are visible if Aura lvl > Hide lvl for units not in the fog of war and then summon a dummy nearby it with true sight and low vision range I don't know how low the range should be so you don't get vision of units uou shouldn't .

I also think about the bloodseeker's thirst that forces an enemy to share vision with you but you won't see invisible units in reality ; only on the minimap . As we know they can be attacked via autoattack command .
 

Dest

New Member
Reaction score
26
Note: make faerie fire duration 0

AND make sure that you can actually SEE the invisible unit by giving the dummy true sight first :thup:

EDIT: here:

Trigger:
  • Trigger
    • Events
      • Every 0.03 seconds of game time
    • Conditions
    • Actions
      • set temp_group = units in (Playable Map Area) matching (Unit type of (Matching Unit)) is Equal to Radar
      • Unit Group - Pick every unit in temp_group and do (Actions)
        • Loop - (Actions)
          • set temp_point = (Position of (Picked Unit))
          • set Unit = (Picked Unit)
          • set temp_group2 = units in (3000 range of temp_point)
          • Unit Group - Pick every unit in temp_group2 and do (Actions)
            • Loop - (Actions)
              • If all (Conditions) are true then do (Actions) else do (Actions)
                • If - Conditions
                  • Level of Radar for (Owner of (Unit)) is less than level of Spy for (Owner of (Picked Unit))
                • Then - Actions
                  • Unit - create 1 Dummy at temp_point for (Owner of (Unit))
                  • Unit - add True sight to (Last Created Unit)
                  • Unit - add Faerie Fire to (Last Created Unit)
                  • Unit - Order (Last Created Unit) to Druid of the talon - (Picked Unit)
                  • Unit - add a 1 second generic expiration timer to (Last Created Unit)
                • Else - Actions
                  • Unit - Remove Faerie Fire buff from (Picked Unit)
          • Custom Script : call DestroyGroup (udg_temp_group2)
          • Custom Script : call RemoveLocation (udg_temp_point)
      • Custom Script : call DestroyGroup (udg_temp_group)

Is that only one trigger requirement or is there several more?
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top