How to stop Units from attacking Items?

RodyisGod

New Member
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5
Well i got the Units attack friendly units trigger made by myself.
But i cant do the Stop attacking Items trigger.
I can't find something like 'Unit - A unit attacks Item.
;S
can someone please make me one?

Also If a player has already picked an item, i want it so that a other player cant pick it up anymore.

If u can make those, I thank you so very much.

Ull be Creditted, in Infernals Dawn ORPG =] and a notepad to keep track on that :p
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
Isnt there a field in the item itseld that makes it un attackable
 

asipo

New Member
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15
You can make an item invulnerable actually...

Also If a player has already picked an item, i want it so that a other player cant pick it up anymore.
In this case, i think you cant prevent an item from being taken
But make the item drop instantly when it is taken is the only way i guess
and of course, this is solve by unit acquire item trigger
 

skyblader

You're living only because it's illegal killing.
Reaction score
159
There is also a field in the object editor, u can edit the hp to make it much higher, like 99999 or something.
 

Volkof

Well-Known Member
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31
Aceheart had a trigger that does so. But I hav not tested it out myself

Trigger:
  • Invulnerable Item
    • Events
      • Unit - A unit Is issued an order targeting an object
    • Conditions
      • (Issued order) Equal to (Order(Attack))
      • ((Target item of issued order) is in (Playable map area)) Equal to True
    • Actions
      • Game - Display to (All players) the text: The item is innocen...
      • Unit - Order (Attacking unit) to Stop
 

RodyisGod

New Member
Reaction score
5
Aceheart had a trigger that does so. But I hav not tested it out myself

Trigger:
  • Invulnerable Item
    • Events
      • Unit - A unit Is issued an order targeting an object
    • Conditions
      • (Issued order) Equal to (Order(Attack))
      • ((Target item of issued order) is in (Playable map area)) Equal to True
    • Actions
      • Game - Display to (All players) the text: The item is innocen...
      • Unit - Order (Attacking unit) to Stop

Thanks =]
 

shiFt

Member
Reaction score
8
Trigger:
  • Game - Display to (All players) the text: The item is innocen...

lol
 

HydraRancher

Truth begins in lies
Reaction score
197
You can prevent a player from taking an item belonging to somebody else, by using item "Custom Value".

EDIT: Heres an attempt

Trigger:
  • Trigger
    • Events
      • Unit - A unit aquires an item
    • Conditions
      • ---------Whatever you want----------
    • Actions
      • If all (Conditions) are true then do (Actions) else do (Actions)
        • If - (Conditions)
          • Custom Value of (Item being manipulated) is equal to 0
        • Then - (Conditions)
          • Set Custom Value of (Item being manipulated) to (Player Number of (Owner of (Triggering Unit)))
        • Else - (Conditions)
          • If all (Conditions) are true then do (Actions) else do (Actions)
            • If - (Conditions)
              • Custom Value of (Item being manipulated) is equal to (Player Number of (Owner of (Triggering Unit)))
            • Then - (Conditions)
              • Game - Display to (Player Group (Owner of (Triggering Unit))) Name of (Owner of (Triggering Unit))) + is trying to steal + Name of (Player(Player Number of (Owner of (Triggering Unit)))) + 's item!!!.
              • Set Temp_Point = Position of (Triggering Unit)
              • Item - Move (Item being manipulated) to Temp_Point
              • Custom Script: call RemoveLocation (Temp_Point)
            • Else - (Conditions)


EDIT2: I added some extra lines of code incase people try to give the items to eachother
 

Sui-cookie

You can change this now in User CP.
Reaction score
49
or you could just use a boolean..... its like ..... what i use to stop ally attacking.--that is for the item attacking thing
 

RodyisGod

New Member
Reaction score
5
You can prevent a player from taking an item belonging to somebody else, by using item "Custom Value".

EDIT: Heres an attempt

Trigger:
  • Trigger
    • Events
      • Unit - A unit aquires an item
    • Conditions
      • ---------Whatever you want----------
    • Actions
      • If all (Conditions) are true then do (Actions) else do (Actions)
        • If - (Conditions)
          • Custom Value of (Item being manipulated) is equal to 0
        • Then - (Conditions)
          • Set Custom Value of (Item being manipulated) to (Player Number of (Owner of (Triggering Unit)))
        • Else - (Conditions)
          • If all (Conditions) are true then do (Actions) else do (Actions)
            • If - (Conditions)
              • Custom Value of (Item being manipulated) is equal to (Player Number of (Owner of (Triggering Unit)))
            • Then - (Conditions)
              • Game - Display to (Player Group (Owner of (Triggering Unit))) Name of (Owner of (Triggering Unit))) + is trying to steal + Name of (Player(Player Number of (Owner of (Triggering Unit)))) + 's item!!!.
              • Set Temp_Point = Position of (Triggering Unit)
              • Item - Move (Item being manipulated) to Temp_Point
              • Custom Script: call RemoveLocation (Temp_Point)
            • Else - (Conditions)


EDIT2: I added some extra lines of code incase people try to give the items to eachother

thanks, im sending u a message, you should read it :D
 

punwisp

New Member
Reaction score
34
In the area in object editor where you edit there damage, close to the bottom of it there should be targets allowed, you can allow or disallow them to attack items.
 

Dest

New Member
Reaction score
26
You can set the items to 999999999 hp but that won't stop them from attacking them :S
 

Scary Nachos

Castro flashing Gang Signs!
Reaction score
45
Or... you can do it the easy way.
Go to your item and check
Stats - Perishable = False
 

Volkof

Well-Known Member
Reaction score
31
Aceheart had a trigger that does so. But I hav not tested it out myself

Trigger:
  • Invulnerable Item
    • Events
      • Unit - A unit Is issued an order targeting an object
    • Conditions
      • (Issued order) Equal to (Order(Attack))
      • ((Target item of issued order) is in (Playable map area)) Equal to True
    • Actions
      • Game - Display to (All players) the text: The item is innocen...
      • Unit - Order (Attacking unit) to Stop

Oh yea, I finally tested it. The text appear but the unit doesnt stop attacking. So I added a few new functions.

Trigger:
  • Invulnerable Item New
    • Events
      • Unit - A unit Is issued an order targeting an object
    • Conditions
      • (Issued order) Equal to (Order(Attack))
      • ((Target item of issued order) is in (Playable map area)) Equal to True
    • Actions
      • Game - Display to (All players) the text: The item is innocen...
      • Unit - Pause (Triggering unit)
      • Unit - Order (Triggering unit) to Stop
      • Unit - Unpause (Triggering unit)
 
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