Trigger:
- trigger
- Events
- Map initialization
- Conditions
- Actions
- For each (Integer A) from 1 to 12, do (Actions)
- Loop - Actions
- Trigger - Add to trigger 2 <gen> the event (Player - (Player((Integer A))) leaves the game)
Trigger:
- trigger 2
- Events
- Conditions
- Actions
- Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Actions)
- Loop - Actions
- Unit - Remove (Picked unit) from the game
Please, use mine instead as Shura's leaks...