SwedishChef
New Member
- Reaction score
- 32
Can I get a local Floating Text with local player or will the map get errors?
Well, you can not create them dynamically for each player, but try to use a local "If" block and hide it for all players, and in the "If", show it to the local player
You can create texttags locally for players. They are one of the special kinds of handles. They are allocated with an id < 0x100000, among a few others like ubersplats.
If they are allocated with an id > 0x100000 (eg: sounds, units, etc.), then it will desync when creating it locally. :thup:
EDIT: @SwedishChef: Yep, you must use local stuff.
I wonder why people think that.But can't I play sounds locally?
I wonder why people think that.
Trigger:
- Event: Player cheat message -sound
- Actions:
- Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
- Sound - Play BUTHCER
- endif
Take a look at my trigger then, which is EGUI. Will that work?