how do i increase a ability through upgrades?

toadish

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such as in Glaive Masters, or warlocks, or maybe even pudge wars.

Ive looked through a lot of stuff, and even have asked the dude who made Glaive Masters, and he said go to a forum as its hard to explain..... so here i am.
 

nome

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i'm not sure if i understand you...

maybe in the ability option set more levels and different damages for every level, or something..?
 

toadish

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i'm not sure if i understand you...

maybe in the ability option set more levels and different damages for every level, or something..?


o i guess i should explain more.


i think i just mean glaive masters, say you have 1 ability, and i want there to be a shop(that anyone can go to so, i guess its a item trigger... i might firgure this out on my own, but maybe not) that you can buy upgrades for the ability, such as damage, range, splash(maybe), speed, etc.
 

Caedin88

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I understand what your saying. Like in pudge wars everyone starts with the same spell but then you buy "Enhancements" on the spell so that it goes, faster/farther/moredmg/splash or what ever.

Well what is certain is that the trigger must be completely triggered or else you would have to make a new ability for ever combination of enhancement.

You could use a format like this.

Unit - Starts the effect of an ability
Conditions - Ability being cast = (my ability)
Actions -

Let me take pudges hook for example

the trigger would say somthing like

Every 0.03 seconds move unit X to position of X offset by 1 in the direction of (BLAH).

You could ajust this to do the following

Every 0.03 seconds move unit X to position of X offset by 1*(Level of Upgrade(YOURUPGRADE) for Owner of Casting Unit) in the direction of (BLAH).

That way each level of upgrade will increase the length of the hook. As you can see it requires lots of coding to add in every upgrade into the spells triggers. Idealy you also want it to be MUI or at least MPI and has no leaks.
 

toadish

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I understand what your saying. Like in pudge wars everyone starts with the same spell but then you buy "Enhancements" on the spell so that it goes, faster/farther/moredmg/splash or what ever.

Well what is certain is that the trigger must be completely triggered or else you would have to make a new ability for ever combination of enhancement.

You could use a format like this.

Unit - Starts the effect of an ability
Conditions - Ability being cast = (my ability)
Actions -

Let me take pudges hook for example

the trigger would say somthing like

Every 0.03 seconds move unit X to position of X offset by 1 in the direction of (BLAH).

You could ajust this to do the following

Every 0.03 seconds move unit X to position of X offset by 1*(Level of Upgrade(YOURUPGRADE) for Owner of Casting Unit) in the direction of (BLAH).

That way each level of upgrade will increase the length of the hook. As you can see it requires lots of coding to add in every upgrade into the spells triggers. Idealy you also want it to be MUI or at least MPI and has no leaks.


......hmmm idk if i get it, can you take glaive masters for example?
 

Caedin88

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......hmmm idk if i get it, can you take glaive masters for example?

I've never played that particular game or used what ever ability it is, so I can't :( But what it comes down to is its impossible to do this using the built in Abilities and the Object Editor, your entire spell has to be done by triggers / Jass, and when you control every aspect of the spell because you coded it yourself via triggers / Jass you can then add 'Enhancement' Upgrades. I've never used them but its an interesting idea and I might later.
 

toadish

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aahhh so the whole thing is done by triggers..... this is gonna be a long time before i get my map close to started
 

toadish

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>_> yeah there is no way i could come up with this on my own, so ill just leave this idea for the better people to pick up.
 

Caedin88

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Techtree - Requirements <INSERT UPGRADE REQUIRED HERE>

But he is saying that okay theres 6 upgrades and each one increases a different aspect of X ability, 1 does damage, 1 does length/range, 1 does duration, 1 splash damage, 1 does speed, and one does -armor or somthing. There is no way to make an ability ajust to all those upgrades without using triggers for the whole thing, yes you can create 6 abilities and do with 1 upgrade just fine, but not with 6 upgrades you end up with tons different custom abilities? Its not feasible.
 

AoW_Hun7312

I'm a magic man, I've got magic hands.
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such as in Glaive Masters, or warlocks, or maybe even pudge wars.

Ive looked through a lot of stuff, and even have asked the dude who made Glaive Masters, and he said go to a forum as its hard to explain..... so here i am.

I believe that warlocks uses 1 upgrade for each kill, then multiple upgrades to make it stronger. :)
 

toadish

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I believe that warlocks uses 1 upgrade for each kill, then multiple upgrades to make it stronger. :)


>_> so you read only first post.... there was ten post, i could have gotten the answer already and you could have been the 5th to say so.......
 

AoW_Hun7312

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Code:
Trigger
    Events
        Unit - A unit Acquires an item
    Conditions
        (Item-type of (Item being manipulated)) Equal to Tome of Experience
    Actions
        Set Damage[(Player number of (Owner of (Hero manipulating item)))] = (Damage[(Player number of (Owner of (Hero manipulating item)))] + 5)

Perhaps this way?
 

toadish

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hhmmmm ok if i can find one more thing out i can do it.....

now i need the variable damage to replace the damage of ability x
 

Caedin88

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hhmmmm ok if i can find one more thing out i can do it.....

now i need the variable damage to replace the damage of ability x

Code:
Event - Unit starts the effect of an ability
Conditions - Ability = my ability
Actions - Unit - Cause castingUnit to damage TargetUnitOfAbilityBeingCast for [I][B]variable damage[/B][/I] of attack type Chaos and (other thing) Normal.
 

toadish

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Code:
Event - Unit starts the effect of an ability
Conditions - Ability = my ability
Actions - Unit - Cause castingUnit to damage TargetUnitOfAbilityBeingCast for [I][B]variable damage[/B][/I] of attack type Chaos and (other thing) Normal.


i thought of that, but a game of using instant spells isnt really fun, and that doesnt allow me to upgrade other areas such as speed size and such, and by size i mean think of the ability being used as shockwave
 
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