Shockwave on Attack? (+rep)

Dark_Phoenix

New Member
Reaction score
3
Trigger:
  • EarthArrows
    • Events
    • Conditions
      • (Unit-type of (Damage source)) Equal to Bowyer
    • Actions
      • For each (Integer A) from 1 to 6, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Item-type of (Item carried by (Damage source) in slot (Integer A))) Equal to Earth Arrows
            • Then - Actions
              • Trigger - Turn off (This trigger)
              • If ((Charges remaining in (Item carried by (Damage source) of type Earth Arrows)) Equal to 0) then do (Item - Remove (Item carried by (Damage source) of type Earth Arrows)) else do (Do nothing)
              • Set tempPoint = (Position of (Damage source))
              • Unit - Create 1 Dummy for (Owner of (Damage source)) at tempPoint facing Default building facing degrees
              • Unit - Add a 6.00 second Generic expiration timer to (Last created unit)
              • Unit - Add Mini-Shockwave to (Last created unit)
              • Unit - Set level of Mini-Shockwave for (Last created unit) to 1
              • Set ShockwavePoint = (Position of (Triggering unit))
              • Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave ShockwavePoint
              • Wait 3.00 seconds
              • Custom script: call RemoveLocation(udg_tempPoint)
              • Custom script: call RemoveLocation(udg_ShockwavePoint)
            • Else - Actions
      • Trigger - Turn on (This trigger)


Trigger:
  • Damage Detector
    • Events
      • Unit - A unit Is attacked
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Triggering unit) is in tempGroup) Not equal to True
        • Then - Actions
          • Unit Group - Add (Triggering unit) to tempGroup
          • Trigger - Add to Critical Strike1 <gen> the event (Unit - (Triggering unit) Takes damage)
          • Trigger - Add to FireArrows <gen> the event (Unit - (Triggering unit) Takes damage)
          • Trigger - Add to AttackArrows <gen> the event (Unit - (Triggering unit) Takes damage)
          • Trigger - Add to FrostArrows <gen> the event (Unit - (Triggering unit) Takes damage)
          • Trigger - Add to EarthArrows <gen> the event (Unit - (Triggering unit) Takes damage)
        • Else - Actions


The first one is the actual trigger; the second one is the damage detector.

Yes, the dummy has enough mana; I don't know why the shockwave isn't firing...
 
Reaction score
341
Try something like...

Trigger:
  • Unit - Create 1 Dummy for (Owner of (Damage source)) at tempPoint facing Default building facing degrees
    • set Dummy = LastCreatedUnit()
    • Unit - Add a 6.00 second Generic expiration timer to Dummy
    • Unit - Add Mini-Shockwave to Dummy
    • Unit - Set level of Mini-Shockwave for Dummy to 1
    • Set ShockwavePoint = (Position of (Triggering unit))
    • Unit - Order dummy to Orc Tauren Chieftain - Shockwave ShockwavePoint
 

Dark_Phoenix

New Member
Reaction score
3
Try something like...

Trigger:
  • Unit - Create 1 Dummy for (Owner of (Damage source)) at tempPoint facing Default building facing degrees
    • set Dummy = LastCreatedUnit()
    • Unit - Add a 6.00 second Generic expiration timer to Dummy
    • Unit - Add Mini-Shockwave to Dummy
    • Unit - Set level of Mini-Shockwave for Dummy to 1
    • Set ShockwavePoint = (Position of (Triggering unit))
    • Unit - Order dummy to Orc Tauren Chieftain - Shockwave ShockwavePoint

I don't see how that's much different...?
 
Reaction score
341
Because maybe the data get's lost.

First off, does the unit even have the shockwave ability?

And Second, if it's a custom spell make sure the orderid is shockwave.
 

I_RULE_YOU

New Member
Reaction score
34
Wait, your just trying to have the unit cast Shockwave on attacks? Why not give him an ability based off Orb of Lightning and add Shockwave to it.....I got that to work in one of my maps :D
 
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