Imported Models shown as Shadows In-Game

Glivee

The Swedish Moose
Reaction score
34
Hi!

I have imported 2 Tree models from Hive Workshop and they are now in my map.

The problem is that those tree's are shown as actuall tree's in the World Editor but NOT when i want to watch them In-Game.

There are no variations on these tree's so the variation is set to 1 in the object editor. I made a completely new doodad using Lordaeron Summer tree Wall for both of these tree's.

It's only he model's ive downloaded and not the skins.

Oh and if anyone want's more information feel free to ask :)

Ill post 2 pics under here:

World Editor:
3678116a448bb3ec81e591edb65794bc5b07e82.jpg


In-Game:
36781198ecb7956e4359edebc0e6de24fc19a78.jpg


Thanks in Advance :)
 

HydraRancher

Truth begins in lies
Reaction score
197
I had this same problem, still not solved, if its a destructible you could try messing about with the values, dunno about if its a doodad.
 

Glivee

The Swedish Moose
Reaction score
34
If its a doodad set the variation to 1.

I think i mentioned that in my first post :) It's also tested with no success.

Thanks anyway :)

I had this same problem, still not solved, if its a destructible you could try messing about with the values, dunno about if its a doodad.

Yeah it's a destructible and i think i have modified the only values that's actually capable of generate that problem. But hey, im no expert, so i might have missed something.

This Sucks.... (Thanks anyway :))
 

MagnaGuard

Active Member
Reaction score
49
did you put the paths right? Usually if its a doodad (tree) or skin, correctly imputing the paths will overwrite one of the regular object.
 

Glivee

The Swedish Moose
Reaction score
34
Vertexmodify. Part of new fat pinepack. Uses ingame textures. !DO NOT! use the textures included in .zip file.

Paths
Import the skins to the following paths:
UI\Glues\SinglePlayer\HumanCampaign3D\HumanCampaignTreeTrunk.blp (Overwrites a default texture)
UI\Glues\SinglePlayer\NightElfCampaign3D\AeriePeaksBush01.blp (Overwrites a default texture)

This is what the creator of this tree say's. It uses ingame skins and you should not use the skins in the .Zip file for the tree and this i have not done.

I mean, the models works perfect in the worldeditor but not in the actually gameplay. I dont think models really need a specific path to work? You just import the file and then make a custom doodad of a tree, select the desired imported model and change the skin of it.

If it didnt work as it should it shouldnt show up in the world editor, right?

Current Path on Both models: war3mapImported\XXX.mdx
(XXX = Treemodel name)
 

Kikac_NNGK

Well-Known Member
Reaction score
33
just put the right path to the imported models.
Instead war3mapImported\XXX.mdx put the path on the model. Ex. UI\Glues\SinglePlayer\HumanCampaign3D\HumanCampaignTreeTrunk.blp
The war3mapimported\XXX.mdx it doesent work
 

Glivee

The Swedish Moose
Reaction score
34
Well that path's are just for the skin, not for the model :)

This model uses allready existing skins that's in the WE :)
 

Glivee

The Swedish Moose
Reaction score
34
The path is war3mapImported\XXX.mdx

It do show up in the WE so the path must be right no? There's no "Greensheckered"-cube that shows up but the actuall tree as you can see in the image.
 

Kikac_NNGK

Well-Known Member
Reaction score
33
The war3mapImported\XXX.mdx is not the path of the model. That is the default path of all models u import and it doesent work. There must be a path of the model from the creator of that model
 

Glivee

The Swedish Moose
Reaction score
34
Well the creator didnt write any specific path for the file :S
Just for the .blp files wich is not needed due to ingame skins.

Oh and btw. The ultimate Terraining Map uses war3mapImported\XXX.mdx on like 90% of the files imported and they all work fine :)
 

Glivee

The Swedish Moose
Reaction score
34
Well i dont know if this work on the models i used but i changed them to Custom Doodads instead of Custom Tree/Destructible.

I used a barrel for the pathing
war3mapImported\XXX.mdl as the path
Tilesets > All
Category > Environment

It dont know if it works for you. Try it :)
 

Monovertex

Formerly Smith_S9
Reaction score
1,461
Destructibles are dependent on the tileset. Probably they don't work if the model is not specifically created to have different skin depending on the tileset.

And...

The war3mapImported\XXX.mdx is not the path of the model. That is the default path of all models u import and it doesent work. There must be a path of the model from the creator of that model

No, model paths don't matter :). Only skin ones.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though

      The Helper Discord

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top