Imported Models shown as Shadows In-Game

Glivee

The Swedish Moose
Reaction score
34
Hi!

I have imported 2 Tree models from Hive Workshop and they are now in my map.

The problem is that those tree's are shown as actuall tree's in the World Editor but NOT when i want to watch them In-Game.

There are no variations on these tree's so the variation is set to 1 in the object editor. I made a completely new doodad using Lordaeron Summer tree Wall for both of these tree's.

It's only he model's ive downloaded and not the skins.

Oh and if anyone want's more information feel free to ask :)

Ill post 2 pics under here:

World Editor:
3678116a448bb3ec81e591edb65794bc5b07e82.jpg


In-Game:
36781198ecb7956e4359edebc0e6de24fc19a78.jpg


Thanks in Advance :)
 

HydraRancher

Truth begins in lies
Reaction score
197
I had this same problem, still not solved, if its a destructible you could try messing about with the values, dunno about if its a doodad.
 

Glivee

The Swedish Moose
Reaction score
34
If its a doodad set the variation to 1.

I think i mentioned that in my first post :) It's also tested with no success.

Thanks anyway :)

I had this same problem, still not solved, if its a destructible you could try messing about with the values, dunno about if its a doodad.

Yeah it's a destructible and i think i have modified the only values that's actually capable of generate that problem. But hey, im no expert, so i might have missed something.

This Sucks.... (Thanks anyway :))
 

MagnaGuard

Active Member
Reaction score
49
did you put the paths right? Usually if its a doodad (tree) or skin, correctly imputing the paths will overwrite one of the regular object.
 

Glivee

The Swedish Moose
Reaction score
34
Vertexmodify. Part of new fat pinepack. Uses ingame textures. !DO NOT! use the textures included in .zip file.

Paths
Import the skins to the following paths:
UI\Glues\SinglePlayer\HumanCampaign3D\HumanCampaignTreeTrunk.blp (Overwrites a default texture)
UI\Glues\SinglePlayer\NightElfCampaign3D\AeriePeaksBush01.blp (Overwrites a default texture)

This is what the creator of this tree say's. It uses ingame skins and you should not use the skins in the .Zip file for the tree and this i have not done.

I mean, the models works perfect in the worldeditor but not in the actually gameplay. I dont think models really need a specific path to work? You just import the file and then make a custom doodad of a tree, select the desired imported model and change the skin of it.

If it didnt work as it should it shouldnt show up in the world editor, right?

Current Path on Both models: war3mapImported\XXX.mdx
(XXX = Treemodel name)
 

Kikac_NNGK

Well-Known Member
Reaction score
33
just put the right path to the imported models.
Instead war3mapImported\XXX.mdx put the path on the model. Ex. UI\Glues\SinglePlayer\HumanCampaign3D\HumanCampaignTreeTrunk.blp
The war3mapimported\XXX.mdx it doesent work
 

Glivee

The Swedish Moose
Reaction score
34
Well that path's are just for the skin, not for the model :)

This model uses allready existing skins that's in the WE :)
 

Glivee

The Swedish Moose
Reaction score
34
The path is war3mapImported\XXX.mdx

It do show up in the WE so the path must be right no? There's no "Greensheckered"-cube that shows up but the actuall tree as you can see in the image.
 

Kikac_NNGK

Well-Known Member
Reaction score
33
The war3mapImported\XXX.mdx is not the path of the model. That is the default path of all models u import and it doesent work. There must be a path of the model from the creator of that model
 

Glivee

The Swedish Moose
Reaction score
34
Well the creator didnt write any specific path for the file :S
Just for the .blp files wich is not needed due to ingame skins.

Oh and btw. The ultimate Terraining Map uses war3mapImported\XXX.mdx on like 90% of the files imported and they all work fine :)
 

Glivee

The Swedish Moose
Reaction score
34
Well i dont know if this work on the models i used but i changed them to Custom Doodads instead of Custom Tree/Destructible.

I used a barrel for the pathing
war3mapImported\XXX.mdl as the path
Tilesets > All
Category > Environment

It dont know if it works for you. Try it :)
 

monoVertex

I'm back!
Reaction score
460
Destructibles are dependent on the tileset. Probably they don't work if the model is not specifically created to have different skin depending on the tileset.

And...

The war3mapImported\XXX.mdx is not the path of the model. That is the default path of all models u import and it doesent work. There must be a path of the model from the creator of that model

No, model paths don't matter :). Only skin ones.
 
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